Hannah Young and my canoe
Posted by Fabio on Jan. 26, 2012, 6:58 p.m.
More SUPERJAIL 2000 updates eventually.I’m sitting in my canoe and I’m waiting for Hannah Young to jump. It really isn’t my canoe but I don’t tell Hannah Young that. Each time my tiny dinghy pitches or rolls, it seems like Hannah Young is taking small steps backwards towards …
In this bookstore
Posted by Fabio on Jan. 24, 2012, 9:40 a.m.
More SUPERJAIL 2000 updates soon.In this bookstore I am reminded of my old man. In my head I can see a large hotel dining hall. The tables are white and the room is filled with husbands and wives and brothers and sisters all talking about what’s in store …
Becky Voight and my filthy hands
Posted by Fabio on Jan. 23, 2012, 2:12 a.m.
This bathroom smells weird. I don’t mean to say it smells weird as in Becky doesn’t have good hygiene, it’s a different brand of weird. Like old candles or something. I bet the scent she picked has a name like ‘Bahama Breeze’. Why does this wallpaper have ducks on …
INSPIRATION, FUCKERS
Posted by Fabio on Jan. 17, 2012, 12:29 a.m.

Where I'm at so far.
Posted by Fabio on Jan. 15, 2012, 1:21 a.m.
Here's how far I've gotten on the procedural generated robot explorer since I last posted.

So, uh, yeah. I haven't gotten far at all.I like how this looks, and I have two types of enemies at the moment, but I'm struggling to decide on mechanics. Should it be a …Working on my spriting, still...
Posted by Fabio on Nov. 9, 2011, 11:51 a.m.
Scrapped everything I had implemented with my procedural generation work and started again. I stripped everything away except the generation engine.
Now I've got this robot as the main character. He can't do any fancy walljumps, but he has a burst-use jetpack and he's animated pretty well. I've always been …Level 2 Procedural Generation
Posted by Fabio on Nov. 6, 2011, 2:26 p.m.
Here's what all that procedural generation stuff I showed yesterday looks like now.


I'm thinking platforming roguelike gameplay, with some RPG elements (as you can see, the levels and experience bar), hats (roping in the Team Fortress 2 crowd), enemies, savable NPCs, and more. Still a lot of work to …A little this, a little that...
Posted by Fabio on Nov. 1, 2011, 2:44 p.m.

Not sure what it is yet… But you can run and jump and walljump and it looks pretty and there's lights! Also, the main character is like, a bear. Or an Ewok. Or both.Thoughts?Interested in a hotseat co-op game?
Posted by Fabio on Oct. 31, 2011, 5:54 p.m.
Hey everyone. I started work on a hosteat co-op game this morning, and I wanted to show off a little of what I did this morning and see if there is any interest in the idea. The basic premise is a hotseat co-op platforming title with a heavy focus on …


