Metaball Water!

Posted by Fender on Nov. 5, 2006, 6:44 a.m.

I figured out a great way to do water in my renders. Not large amounts, just a little. Here's an example:

It involves using lathe NURBS and splines for the glass, a special glass texture of my own, and a metaball modifier plus particle emitter for the water itself. I apologize for the background setting of the image, but it's 5 in the morning right now and I don't feel like going more in depth.

Trying to think of what else to write.

I have a huge carpet burn from a turf field from my soccer game earlier today. It was the last play by the other team and he knocked me from behind and I stepped funny and slid for like literally 15-20 feet because it was raining so hard. We won 3-0.

Canucks lost 3-2 to Colorado =(

That sucks. Didn't get to see too much of the game though.

Comments

Maxcore 17 years, 6 months ago

Did you just apply to same material to the water as you did the glass? Because they look the same :p

Fender 17 years, 6 months ago

Yeah I did lol. I haven't gotten around to looking into how water works.

melee-master 17 years, 6 months ago

So that's what you were doing on my computer. Which also explains that file sitting on my desktop. >_>

Looks pretty nice.

Kenon 17 years, 5 months ago

Nice render. I've known what metaballs were ever since GearGOD came out with a metaball example. When I saw it, I was like, "Is that a typo?"