Global Illumination

Posted by Fender on Oct. 31, 2006, 12:53 a.m.

First render in a loooooooong time. Especially released here. Don't think too many people are going to be looking at this but I need to post it anyways. Basic helix primitive, spot lighting and some badly done textures on my part. I'm sorry for the bump mapping on the brick wall. It didn't turn out how I wanted it. Kinda like the floor though… First time testing out some more advanced-basic global illumination.

In other news, I'm tired and cold out of my mind. In one day it got actually kinda cold here (cold by my standards). But in one day… I have backwards rollerblade wheels set up for some reason and I'm listening to the Age of Empires II background music which iTunes (yes, iTunes) managed to read off the disc somehow.

Fade to Black.

Comments

Maxcore 17 years, 6 months ago

I have a question, I am new to 3D modeling and I was wondering how you created walls and floors? Do you just create new floor objects rotate them and slap and texture on them?

Cesque 17 years, 6 months ago

I like that.

Fender 17 years, 6 months ago

That's just the inside of a box. What program do you use?

Josea 17 years, 6 months ago

Call the Police! Fender made a blog!

Fender 17 years, 6 months ago

Quote:
Call the Police! Fender made a blog!

Heh, yeah I know…

Maxcore 17 years, 6 months ago

I use C4D like you, I found out how to make really sick floors just now, but I'm still learninggggg

madly_long 17 years, 6 months ago

hardcore (not)