Design Survey

Posted by Glen on June 9, 2009, 3:23 p.m.

You know the splash screens and previews that appear when you walk away from a commercial game for too long? The simulations in "demo mode". Do any of you actually pay attention to those in games?

I can see it's benefits in a arcade where it would attract people and persuade them to try out the game, but not so much in other situations. As a gamer, I tend to "skip" anything that is not needed to be watched. During In-game trailers and previews/scenes the "press x to skip" option is something I always look for. I don't want to wait, I just want to play.

But for the sake of a new project that I'm working on, I'd like some opinions on this. Is it nice that a game has this "attract mode" or is it just an annoying delay to the game?

These demo modes usually run on startup too, wasting time before the main menu appears. Sure it nice and looks cool; it may get you excited the first time you play the game. But after that, it just gets me annoyed. What do you think?

Comments

Unaligned 14 years, 10 months ago

I agree with it getting annoying when you've already played he game. Autoplays or demo/attract modes are ok if they're not played on startup and can be disabled. Personally I think they look fine as a background of the main menu.

Glen 14 years, 10 months ago

A background of the main menu sounds like a good idea. It does the job and doesn't delay the users progress streaming through the menus and trying to get to the gameplay.

Sandwich 14 years, 10 months ago

As long as I don't have to watch them, it works - otherwise, tell the story in the gameplay and show off the game before they've downloaded it..

The Avatrol 14 years, 10 months ago

I agree that the whole demo thing in the arcade games can be annoying. I do however like it when the camera circles around the player, like in Oblivion for example, after the player remains idle for some time.

Rez 14 years, 10 months ago

Honestly, if you want to impress someone who thinks they're in for a typical GM game, you should add as many bells and whistles as possible (intros, cut scenes, etc.).