Less game updates!

Posted by Gordy on Feb. 1, 2012, 3:49 p.m.

it's been a while since i've posted a blog about games and the such, so here we go!

ancient release date: 4.22.2012

now i've got the 3d model loading in, and the character's animations are all complete, and in-game.

i'm currently waiting on MisfitChris to finish up the music, and …

Even more game updates!

Posted by Gordy on Jan. 9, 2012, 3:09 p.m.

well, today is my birthday, so what did I decide to do?

rewrite my game!

yep, and this time, i've built it around using 3d models.

also, now there are multiple shadow layers, one for the walls, and one for models, this way, i can have shadow casting models, that …

More game updates!

Posted by Gordy on Jan. 4, 2012, 2:34 p.m.

lighting engine

well, i rewrote it, and this time all that is needed to make an object a lightsource is a single script.

what's cool now is that you can set the resolution of the shadows, which can greatly increase the speed if you don't need 1:1 resolution shadows.

(same …

Realtime raytracing in GM? [demo]

Posted by Gordy on Dec. 28, 2011, 5:29 p.m.

well, no; more like, realtime lightmapping.

so, last night i was playing around with a lighting engine i made, and decided to bring it into gm3d. at first i was using the trangle fan, raytrace method, or whatever, but, that's slow as shit.

so, instead i came up with something …

first blog, game related

Posted by Gordy on Dec. 15, 2011, 10:48 p.m.

so, this is my first blog here on 64d, been around for a while just lurking though.

a little bit about me first I guess;

i'm a web and game developer, but i spend most of my time making games, which explains why i'm here. i've been working with gm …