Well I took a good look at Enigma and decided that I wasn't going to pursue it/contact the developer(s), because I like my own platform and it stays that way OKAY? Hmm, time to stop ranting! What I really mean to say is, I like to have the full control, obviously DS development is alot different from PC development and also, I don't do C for PC, I do Visual Basic. So there.
Anyways, just a little progress update as to DS Game Maker. Did I get my grammar right there? Oops, off topic again. Oh well.Basically, I've fixed all the bugs with uploading the game to the site, this was because of the nasty GDI framework Microsoft created which doesn't like half of the decent file formats, including bitmaps, which as far as they know, they invented. Slap me if I'm wrong.So yeah, I'm also working on the site here and there, adding new graphics and tweaking the database. And below, I've outlined what I'm going to add for the next release, which will be 1.2: + Even more customizable grid settings + Run through all the code and just make sure it's all working as it should, it's efficient and neat… + Adding a nice action wizard. An action is the equivelant of something like "Go Fullscreen" or "Go to next room". Basically before, you had to code the actions, which sucked for anyone that can't program! So you'll be able to create the actions visually. Neat, right?And lastly, I WILL be looking at Enigma, like I did with Game Maker, to see what I like and what would work well in DS Game Maker.www.dsgamemaker.comEDIT: Whoops forgot my question: What did you have for breakfast? Reveal All! - James
Banana.
You're silly.
No, your grammar wasn't correct, sorry.
Okay should it be 'as for DS Game Maker' instead?