Immunocide - Update 9

Posted by Joewoof on Aug. 2, 2006, 11:34 a.m.

Development

New Enemy Unit - Prowler Nanomachine. This unit has two interesting abilities. First, it has "stealth". You won't see it unless your units get close enough. However, your long-ranged units will fire at it even though you can't see it. The catch is that long-ranged units are too slow …

Joewoof's Woes I

Posted by Joewoof on Aug. 1, 2006, 6:02 a.m.

Rant

The past 4 days was horrible. I had to wake up VERY EARLY in the morning (at least, by my standards) and I unfortunately am very, very vulnerable to sleep deprivation. Can't help it though. It was a funeral anniversary. A Chinese thing.

Heh, it's so ironic, considering how …

Immunocide - Update 8

Posted by Joewoof on July 28, 2006, 2:36 p.m.

Babble

Spent a long time today working out an outline for The Chained Sky characters. I'm not working as fast as I'd hoped, but at least, I've got some work done today. I actually planned to finish detailed story backgrounds for 19 RPG characters, all with intriguing pasts, within one …

Immunocide - Update 7

Posted by Joewoof on July 27, 2006, 9:36 a.m.

Development

Finally, Immunocide is nearing completion. It looks like I'm going to meet my deadline of August 7th afterall. :D That's right:

Immunocide is going to be released on August 7th.

For the first time, I'm actually going to meet a projected release date! XD

Today's additions are as …

Immunocide - Update 6

Posted by Joewoof on July 26, 2006, 2:07 a.m.

GameMaker6.1 Bug Discovered

GameMaker6.1 is incompatible with the FFDSHOW CODEC. When GameMaker6.1 attempts to play an MP3 and you have the FFDSHOW CODEC installed (it's a media codec commonly used for Windows Media Player), there are certain instances where the game will freeze. This happens most often when you try …

Immunocide - Update 5

Posted by Joewoof on July 24, 2006, 2:39 a.m.

Development:

New Unit - Endomiasma. This is where it all comes together. "Endomiasma" is essentially the enemy's factory structure. It uses an AI system that decides, based on the situation, which unit it will produce at that moment. It can also clone itself as "Baby Endomiasma" units. To defeat it, …

Immunocide - Update 4

Posted by Joewoof on July 23, 2006, 2:55 a.m.

Rant

Last night was bad. I spent way too much time on the details, instead of actually creating new content. What's irritating about it is how much time it needs to test out whether something is well implemented or not. That's one drawback about trying to make an RTS game …

SBS Meeting & Immunocide Update 3

Posted by Joewoof on July 22, 2006, 8:52 a.m.

The Meeting

Our Sapphire Blood Studio team had a meeting today. We got together (in person) and discussed future plans over coffee (well, technically hot choc & tea, but whatever).

Although we get sidetracked from time to time, it worked out much better than I imagined. It was …

Immunocide - Update 2

Posted by Joewoof on July 21, 2006, 5:49 a.m.

Development

  • Taking WIP feedbacks into consideration, I've decided to set a resolution for the game. Previously, the game is in full screen, but the resolution does not change. A few players said that they preferred a changed resolution. The problem with this is that "screen tearing" becomes noticeable. To avoid …
  • Immunocide - Update 1

    Posted by Joewoof on July 20, 2006, 12:55 p.m.

    It's been a long time since I regularly blogged about my game projects. Blame it on college finals.


    Development

    Anyway, I've been hard at work on this game. Immunocide is going to be a mid-sized project. I started it a couple of weeks ago and it is going to be …