Immunocide - Update 12

Posted by Joewoof on Aug. 18, 2006, 3:32 p.m.

Development

  • All Levels Completed. Including tutorial levels, there are 32 levels in total. The length of the game is about 2 hours (unless you are really good). On average, each level lasts about 5 minutes, but of course, that is if you never lose. It is almost impossible to lose on the first 8 levels. Four levels after that are expository, meaning that they are very easy. The difficulty will steadily climb over the following 9 levels. After that, the difficult curve will follow a very steep slope, until the game will leave you whimpering on its last 4 levels (hehehe).

  • Started In-house (Alpha) Testing. With the help of my brother's comments, I've tweaked a number of levels, trying to smooth out the overall difficulty curve as much as possible, while at the same time retaining a great deal of variety from level-to-level. Each time a new enemy is introduced, the difficulty will drop, then it will climb again in the next level (where nothing new is introduced), higher than the previous level before that.

  • "Story Content" written for 17 out of 32 levels. Due to the nature of the game, the plot will be presented in an unconventional way. It's nothing fancy, but it's hopefully an interesting enough read. This is not a major project to begin with, so don't expect too much in this regard.

  • "Cheat System" implemented. For faster testing and potential losers. :)
  • Comments

    melee-master 17 years, 8 months ago

    I still don't get why barely anyone replies to your blogs.

    Quote:

    After that, the difficult curve will follow a very steep slope, until the game will leave you whimpering on its last 4 levels (hehehe).

    Uh oh. Great description of how difficult it will be though.

    Joewoof 17 years, 8 months ago

    Quote:
    Uh oh. Great description of how difficult it will be though.
    *evil evil grin* XD

    Quote:
    I still don't get why barely anyone replies to your blogs.
    It's simple. The most irrelevant blogs get the most replies, so the really game development centered ones will get the least. :P Besides, who wants to read dev logs?

    I don't really care either way though. I'm mainly treating my blogs as journals to collect my thoughts - and while I'm at it, why not make them public?

    It's good enough that a few people read them. Anything extra (replies) is a bonus. :D

    melee-master 17 years, 8 months ago

    Ah, yeah. Good point.