ENIGMA, It's like that.

Posted by JoshDreamland on Nov. 3, 2007, 10:29 a.m.

Progress on ENIGMA, or at least my parser, has been like meh. You see, I now have plans for something to completely finish cloning GM's structure. But I'm in need of some solid info from the actual IDE's output, such as how the name of the code being parsed is …

ENIGMA Details

Posted by JoshDreamland on Oct. 24, 2007, 7:05 p.m.

Some people seem to be foggy on the details of this project. So I'll try to be more clear.

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ENIGMA's Progress: Parser, Resources

Posted by JoshDreamland on Oct. 22, 2007, 7:18 p.m.

Dylan and I have remained at work on our ENIGMA (It's the new Game Maker, for those who don't frequent my blogs).

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Name the new GM on the block.

Posted by JoshDreamland on Oct. 13, 2007, 4:51 p.m.

Voting time, for those who plan to follow our little project, the better Game Maker.

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In Cold Blood, the whole story

Posted by JoshDreamland on Oct. 11, 2007, 5:44 p.m.

Well, I decided to quit with the [J@D] for now, since it is more unique to not put your initials in your blog title these days.

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[J@D] MY OWN DAMN GAME MAKER

Posted by JoshDreamland on Sept. 30, 2007, 3:49 p.m.

Can't tell you how many times I've heard that. Can't tell you how many failures I've seen. Significantly less than the <b>HOW U MAEK A MMO IN GAM MAKR??</B> deal. But still enough times as to be discouraging.

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Zune BLUE & RED @Dreamland

Posted by JoshDreamland on Aug. 23, 2007, 8:40 p.m.

Well, that was fun.

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While 64D was down, I got learning …

Skrewed MSN Fix

Posted by JoshDreamland on Aug. 16, 2007, 2:51 p.m.

Well, Luda took a liking to my prank I described to him where we kill your MSN. Those effected may do the following to fix it:

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[J@D] Blog.

Posted by JoshDreamland on Aug. 13, 2007, 11:48 a.m.

I feel so out of time. My summer are coming to an end. And that Dll refuses not to like GM. It really does. Fucking evil piece of shit.

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[J@D] AntiDebug Challenge 2

Posted by JoshDreamland on Aug. 3, 2007, 6:30 p.m.

All right, people.

So far, no one claims to have gotten through my AntiDebug Dll that can't completely dissect your game with a hex editor anyway. In fact, the one's that can do that haven't bothered to get through yet either, or at least they didn't say they have.

So, …