Scholar of the First Sin - Review

Posted by LAR Games on May 1, 2015, 6:22 p.m.

I was playing Scholar of the First Sin today, and for like the 10th time, I quit out of disappointment. This actually made me realize how not fun this game had become. It compelled me to write a review on Steam because of the realization of how I've reacted to finishing the games:

Dark Souls 1 : "Wow. That was one of the greatest games I've ever played"

Dark Souls 2: "Man, they kinda messed this up pretty badly"

DS - SoTFS : "Wow, they actually made it WORSE…"

So, here's what I wrote on Steam:

Before I start, I just want to say that I LOVE the orginal Dark Souls. I bought that game like 6 times already on Xbox and on PC. I actually even bought Dark Souls II for Xbox and PC as well. (I couldn't wait till the PC launch)

Dark Souls II didn't even hold a candle to the first one. Sure, it had a lot of improvements, but overall it went a lot of steps backwards. So like a dummy, I bought this version as well.

Now that that's out of the way, hear me when I say that everything that was wrong with Dark Souls II was amplified like 3 times in Scholar of the First Sin. It's just a badly designed game. Smple as that.


Rember that Bonfire in Brightcove with the spiders next to the bonfire? I had just gotten near it when I started thinking "Hmm. Maybe they finally removed those unnecissary spiders.". What did they do? They didn't remove those two spiders… They added like 6 more! WHAT? Those two spiders were a terrible design choise in Dark Souls II. Bonfires are suppsed to be something that your heart leaps at the thought of seeing, and Dark Souls 1 gets that right. Whoever was making the decisions for Dark Souls II and Scholar of the First Sin just didn't know how to make a good game.

Is Scholar of the First sin harder? Yep.

Is it fun? No.

You know what made the orignial Dark Souls so amazing? Rushing into monsters would make them mob you, so you had to plan your attacks and only try to fight them one at a time. Single combat was amazing in the fist game. What did they do in the second one? When one enemy notices you, ALL of them notice you. Fighting multiple enemies is unavoidable and not what Dark Souls was about. Especially since the mechanics focus on single combat. THATS WHY THE LOCK ON WAS PUT IN THERE IN THE FIRST PLACE! Iron Keep Alone has like 3x more enemies than it did previously. And they ALL want to fight you at once.

You thought the archers were annoying? Now there's MORE! And they're facing each other as well.

Don't even get me started on the phantoms. Phantoms in Dark Souls 1 were something rare. They were there to add to the lore and a way to get a player to expereince some of the multiplayer mechanics at the same time. Dark souls took that idea and misunderstood the entire purpose. They're used pretty much like extra enemies. What does Scholar of the first sin do? THEY ADD MORE. It's like whoever was working on this game had the thought process that adding more stuff meant the game would get better, even though the stuff they were adding more of was terrible in the first place. Adding more terrible stuff to the already terrible stuff doesn't magically turn it good.

Did they fix the durability bug that happens at 60 fps? No

Did they fix enemies having terrible hitboxes that hit you even though they barely started swinging? No

Did they fix enemies having pretty much instant attacks that are impossible to predict? No

Diid they fix certain enemis having pretty much unlimited stamina so you pretty much HAVE to sacrifice health to attack? Nope

If you actually liked the things I think are wrong in Dark Souls II and thought more of that would be good, then you'll probably LOVE this game. If not, it's actually much worse.

I don NOT recommend this game and this is the game that made me vow to never buy a game before it's out again. No more preorders for me…


Castypher 9 years, 1 month ago

Also goddamn, it looks good. It might be my favorite looking game ever.
For some reason there is nothing more satisfying than watching your character get drenched in blood.

I have to say that Bloodborne's combat feels just glorious, with the only real flaw being that you will probably die sometimes to getting stuck on level geometry (I'm looking at you, Cleric Beast). As far as story goes, I usually tend to take Souls stories with a grain of salt, as they're not usually impressive or very clear, for that matter. But while Bloodborne retains the usual vague storytelling, I find myself actually eager to learn more, and I wish they'd release a detailed explanation on how the events go, because I feel more in the dark here than I did with Dark Souls.

Bloodborne doesn't seem to suffer from design flaws like DS2 does, although some might argue that a few bosses are dependent on RNG, and I can name one boss who should be removed due to awful design. Other than that, the difficulty of the game felt a little more polarized to me. Either I'd die five times to a boss or I'd one-shot it (a vast shift toward the latter after a three week break from the game). Then again, it's all about your mentality going in. If you have any shred of fear, you're likely to fail, whereas if you go in alert and calm, you'll end up doing a lot better.

The stages are more brutal than the bosses though. But that seemed to be the case for DS1 as well.

Rez 9 years, 1 month ago

The difficulty ramp has always been weird in Souls games, but Bloodborne might be the worst offender. It easily has the steepest difficult curve in the early game followed by a pretty sharp decline in difficulty in the late game.

Also, awful boss to be removed? I'm guessing you mean One Reborn. That boss is atrocious.

Castypher 9 years, 1 month ago

I actually meant Micolash. Because he either runs to the end and lets you kill him in less than a minute, or he runs to the end and kills you in one hit, or he runs around like a fucking moron for twenty fucking minutes. It was always the last one for me, and when I got summoned, it was usually the other two.

Also, the One Reborn was the only boss I'd never heard of prior to playing, which tells a lot about how memorable it is.

LAR Games 9 years, 1 month ago

AHHH! Bloodborne spoilers. :(