Yeah I Got Some Major Splaining To Do

Posted by Ninji on April 11, 2013, 3:21 p.m.

Ok so you all prob don't remember me, but you can brush my past blogs. I got a confession; I'm a flake. In my previous blogs people where led to believe that I was releasing test demos right away, well I held that off for like a week being insecure and wanting to really impress people. Well now my laptop is being held hostage (mom needs it for school) but when I get it back you guys can expect to see some cool stuff. ITT you can expect the same delays from Sony with me.

Honestly I've had a lot on my plate, I have had a lot for quite some time. I mean I just recently went to a government locked down trade-school, and got kicked out for grass, but I did get what I wanted ofc, my GED. I've been blowing a lot of things off as well, friends going weeks without seeing me, I don't run good under stress.

I'm at the library and lack access to my files at the moment but I can give the more technical doods around here a taste of what I'm doing in my upcoming game Majinn. Right now it's all about crisp responsive game play, and lovely atmospheric sprites/ and effects. The first thing I wanted to address was the sword in hammer space thing, and the asymmetrical mirror swap, Common in Castlevania and fighting game titles. I want my game to be graphical, I want your eyes to be a good asset in playing it.

Castlevania did however teach me something, for if you stare at the sprites long enough you'll realize Belmont has 2-3 sprites making his figure; Feet, torso and whip. Not only has this enabled me to save sprite work, but now I can mirror symmetrical parts, and have separate left/right indexes for asymmetrical stuff. Which is great when some characters even have asymmetrical eyes.

So this is the deal, I got a simple goal with quite a bit of hard work. I must not overdo myself and let my plot fall apart like a pancake that can't fit on a plate. Mystical Ninji DX was my last long term project, and not only did it wreak of furfagotry, and bad fanrehash shit ,but I kept adding crap until the formula fell apart. I just want to get this done and make it nice.

Thanks for skimming, reading, w/e. I just had to say something because it's been to long, and I got to take action when action is required. Good night to all, even to all you white bastards out there.

EDIT: Almost forgot some more news on this side. I finally got a Nintendo Wii. I bought it from my dealer for 50usd. I could learn to write for it, but I am atleast going to glovepie and Bluetooth my Wiimote to my computer, so I can have all three cardinal console controllers supported on my works. That is ofc Dualshock 3, Wiimote, and 360 controller. I hated never having controllers to play games as a kid, so I whana make sure people can use what they got. I sure hope Gamemaker can pick up the Wiimote, even if just the buttons.

Comments

JuurianChi 11 years ago

Quote:
so I can have all three cardinal console controllers supported on my works.

Just don't press so far that you forget keyboard support, mate.

Ninji 11 years ago

Keyboard is usually what I do all my testing on. That and my 360 controller (even though I'm a Nintendrone). Usually I use an arcadish format for my works, which is arrow keys and the bottom left letters.

Dun want too many buttons, but i may want to add one for discarding/throwing (if you're dashing) weapons. Holding down and jumping would cause you to drop down to a lower level of platforms, but that's a bit confusing, so I'd need an arrow bubble that implies pressing x makes you go down, but only if you actually can. I also need a dash button in case double tapping doesn't work on all countrolers, but it would be easy on a keyboard.