This was a short few paragraphs I wrote for GMNews on Scorptek about making your games run smoothly in WINE.
In the past few weeks I have been experimenting with the program known as WINE on Linux. WINE is an interpreter for Linux and Mac that allows the user to run .exe (Windows executable) files on a non-Windows operating system.In the last few versions of WINE, game executables and Game Maker itself have become supported under WINE to some degree. Here is a short list of how to make your games work well with WINE:1. Limit use of advanced draw functionsBasic GML draw functions (e.g. draw_text()) should be fine to use2. Avoid using background imagesInstead, try using sprites to display images behind other objects3. Use the .WAV file format for sounds and select the “Use Multimedia playerâ€? option*Note: This may slow down the game while the sound is playing on many computers, so sounds should be avoided in general if possible/practical. Consider an option for turning sounds on/off4. Make your game full-screen (otherwise it may not be drawn correctly)Following this guide should make your games run smoothly with WINE. You should experiment on your own with the game you are trying to make compatible with WINE to achieve the best results.
My games are really hard if you've been drinking wine.
It's Wine, not WINE.
it's not an emulator
….I saw nothing of emulators in that blog….
WINE is a recursive acronym standing for "Wine is Not an Emulator"
Official spelling nowadays is Wine.
(See this.)Oh, I agree, if all you do is GM: It doesn't work yet, and yoYo has actively said that they will not support linux. Eventually, Wine might run GM just fine, but not right now: If you make a game with the above requirements, it's not much of a game and runs very slowly.