This and previous week, I've been improving Sector Six loot.
I have made many changes to random part generation system, made higher grade parts more common, added 22 part properties, gave parts more interesting names, but most importantly – I have implemented relic system and first 7 relics!Relics not only are the rarest and the most powerful items in the game - they also have unique effects, skins, and even animations!I would have made a video about relics, but I didn't have enough time for that, so instead scroll down for screenshots.With relics implemented, now I will work on the last story mission and several small changes.Relic facts:- After rarity changes, relics are now rarest items in the game, their drop chance is 1 in 500.
 - Relics can be sold for 2 relic fragments. 8 relic fragments turn into a relic.
 - Relics give reliquary items instead of alloy when dismantled.
 - Reliquary items re-roll and transform relics.
 - Relics can have up to 7 properties, but cannot be amplified.
 - Relics are always level 1 and have properties that are useful no matter what level you are.
 - You cannot install more than 3 relics. Yet.
 - You cannot install relic duplicates. E.g.: You can't have two Quasar Domes installed.
 - 7 relics are implemented, I will implement at least 10 more before game launches
 
- Relics.
 - Mission XIII.
 - Rebalanced ability points: +1 ability point per level.
 - Mission XII.
 - Mission XI.
 
- New part properties.
 - Improved part names.
 - Higher grade parts are now more common.
 - Relic dismantling rewards.
 - Parts give less damage reduction and reflect chance.
 - Parts give fewer wave chances.
 - Improved item generator: Now produces more random items.
 - Item changes: Changed diode cost, changed certain item sprites, improved item use error messages, improved tooltips.
 - Fixed story mission X glitch.
 - Reworked phase break mechanic: Gain additional damage after taking a certain amount of damage.
 - Channel ability’s ether cost reducing effect now lasts 3 seconds, making Channel much easier to use.
 - Cataclysm ability has been replaced with passive anti-shield ability: Breach.
 - Renamed Phase to Phasse, to differentiate it from phase mechanic.
 - Improved Aggression, Resistance, and Capacity: More powerful, interesting, and consistent with other abilities.
 - Decreased starter part limit to 6.
 - Decreased starter maximum ether to 50.
 - Starter engine now gives less maximum armor.
 - Increased starter ability points to 10.
 - While Guardian of a Thousand Worlds ability is active, Concentrated Fire recharges instantly.
 - Improved alloy containers: New property, increased sell and buy price, reduced city stock.
 - Removed filled alloy containers.
 - Corrected W. warning button tooltip.
 - Ability to decrease the level of MDS modifiers even while they are disabled.
 - Fixed engine glitch.
 - Improved missiles that appear when player's spaceship leaves the enemy range.
 - Guardian is now more mobile.
 - Potentially fixed Black Rain projectile problem.
 - Region update flashes are now brighter.
 - Veteran's ballistic attack is now slower.
 - Improved dialogue system graphics.
 - Oesa's Radiance set effect changed, now base maximum armor is equal maximum ether.
 - Damage bonuses now are applied to damage while Lodeon's Ultimatum set is active.
 - Fixed and improved certain set descriptions.
 
- Mission XIV.
 - Broken Infinity endgame activity.
 - Restoration War endgame activity.
 - Shared stash in secured regions.
 - The Machines.
 - New save system.
 - New achievements.
 
- Sector map interface.
 - Improve the implemented Machines.
 - Rework certain achievements.
 - Rearrange achievements in the achievement interface.
 - Level cap changes and game options.
 - Side mission dialogues.
 - Better default controls.
 - Ability to reset controls to default.
 - Ability to reset settings to default.
 - Ability to toggle side mission dialogues.
 - Settings interface improvements.
 - Fix stack buying glitch.
 - Reposition mission interface.
 - Rework achievement interface.
 - Reset difficulty level button.
 - Lock modular difficulty system if the player level is lower than 3.
 - Virtual and physical weapon clarification and stats.
 - Stat page improvements.
 - Connection strength near avatar picture.
 - Adapt backgrounds to screen shaking.
 - Dismantle all and uninstall all buttons should have a tooltip.
 - Holding shift button to dismantle and sell just one item from the stack.
 - Looting improvements.
 - Improve Techamer's cell.
 - Rework loot box.
 - Fix loot box stackable item glitch.
 - Improve artifact carrier.
 - Rework mission III. Again.
 - Improve siege mission.
 - Improve arena mission.
 - Reposition item management buttons.
 - Fix dialogue clash with HUD glitch.
 - Expand dialogue box.
 - Improve shield particles and animations.
 - Improve MDS decorative map in mission select screen.
 - Fix Lodeon's ship glitch when skipping intro cutscene.
 - Intro logo skipping inconsistency.
 - Improve mission I.
 - Make Awakening of Inner Power support all missions.
 - Improve ability bar.
 - Add map decorations.
 - Improve Sector transition cutscene.
 - Rework contribution system.
 - Improve barrager.
 - Improve text input.
 - Character customization: Rename character and change avatar icon.
 - Improve ability interface.
 - Improve ability level scaling.
 - Improve damage text.
 - Cathode rework.
 - Improve controller support.
 
- 41 days.
 
- 40% of the tasks completed.
 - I'll post again when the percentage will reach 50%.
 
 
 
 
 
 
