Game Evolution

Posted by Reek on Aug. 14, 2008, 8:24 p.m.

Any large project can take on a life of its own I suppose. Techno TD has certainly been that way. A feature that I never even thought of until recently has now become an integral part of the game, and I am compelled to backtrack a bit in order to fully integrate it into the gameplay.

When enemy bots are released, you can click on them and perform a scan. This takes anywhere from 1-5 seconds, depending on your botscanning ability's level. If you find any usable code, you can attempt to steal a script fragment by quickly entering a number on your keypad. You can then accumulate and spend these pieces of code on tower upgrades and other enhancements.

ANYWAY, like I was saying, this was never a gameplay element that I had seen elsewhere or thought of when I started outlining the game. I am play testing and tweaking it now, and it completely changes the strategy because you don't want too powerful of a tower too early in the enemy path, or you will take out the bots too early before they can be scanned.

Comments

Bryan 16 years, 10 months ago

Interesting, I want to see how it works out :D

Juju 16 years, 10 months ago

Unfortunately, what you've described leads to collosal feature creep, ensuring that your project is never completed.

Reek 16 years, 10 months ago

Backtracking is not always the same as "feature creep", but the warning is appreciated.