64digits [b]v3 Preview![/b]

Posted by Requiem on Sept. 13, 2006, 3 p.m.

<table><tr><td>Nope. No preview here. Totally had you going, though, didn't I?

Anyway, time for one of those personal blogs, where everyone pretends to care, but nobody actually does. Well, at least, I sure as hell don't.

Anway, school started exactly one week ago, and, yeah, it's about as dull as …

Fixed Blog AE546 Delta

Posted by Requiem on Aug. 24, 2006, 8:17 p.m.

<table><tr><td>Please excuse the innane blog title. It's all… uh… Halibutski's fault.

Anyway.

So, yesterday I went to some amusement park to… get amused or something. 2 hour drive, but it just might have been worth it. Anyway, my family managed to drag me onto the roller coaster. And the flume …

ColumnsX Highscores back online

Posted by Requiem on Aug. 22, 2006, 1:40 p.m.

So, yeah, just a quick notice to tell you all that the score scripts are working again. The server was being mean, and wasn't letting me update the files for some strange reason…

Anyway, you can expect an update sometime soon with some bugfixes, including actually showing what character you …

ColumnsX - Updated! [b]Win Badges![/b]

Posted by Requiem on July 22, 2006, 11:24 a.m.

Edit: I forgot to upload the new file. So I just did. Just go here and download.

Alright, so, I've done a bit of tweaking to ColumnsX, and I think you guys just might want to check out this new version? Why? Because, now you can submit your high scores. …

11 ways to tell if you're a GMC-noob

Posted by Requiem on July 19, 2006, 10:03 a.m.

Am I ever bored. Time to make a list.

11 ways to tell if you're a GMC-noob!

1) Every game you've ever made is your first game.

2) You release a new game every 20 minutes.

3) You can [:)] barely [:(] read your [:)] own posts [:(] through the …

ColumnsX - Screenshots

Posted by Requiem on July 3, 2006, 12:40 p.m.

Hello, [rawriamspoon], welcome to my blog.

Alright, guys, time for some screenshots from ColumnsX, my current project.

Top-Left: DarkSirrusGames (me) vs gml_josea (ai)

Top-Right: Rez (me) vs ludamad (ai)

Bottom-Left: The character select… are <b>you</b> in it?!

Bottom-Right: Rez (me) and canadonian (ai) playing in Duo mode.

Yeah, I know, …

JakeX vs Ludamad in Hexic : The Ultimate Battle

Posted by Requiem on June 28, 2006, 12:31 p.m.

So, yeah, I was floating around on MSN, when suddenly, Luda chimes in:

"Hey, want to play Hexic"

"So, ludamad thinks he knows Hexic, hmm?", I thought.

So we began. A very long, dramatic battle later, I emerged victorious. Slightly vicorious.

<img src=JakeX/finalhexic.PNG></img>

So, yeah, it was pretty close.

Anyway, …

[b]RPG[/b] Member Meeting #2

Posted by Requiem on June 9, 2006, 6:17 p.m.

Ok, so, once again, I call upon YOU, the members, to help me decide what to code next in the 64digits RPG.

Today, we've got:

1) More weapons. A lot more weapons.

2) More Adventure areas.

3) Add weapons that use various kinds of ammo. (Would make way for possible …

RPG Updates.

Posted by Requiem on June 8, 2006, 4:32 p.m.

Ok, first of all, I've added a few new weapons. Some are very cheap, good for newcomers.

Secondly, weapons now have maximum possible damages. So no more sticks with 50-60 damage.

Thirdly, I fixed the damage calculation on the Kusari-Gama. Ludamad had it set to 30-50+STR+DEX or something like that. …

Calling all RPG players!

Posted by Requiem on June 6, 2006, 6:05 p.m.

If you're not someone who cares about the RPG, leave here now. You'll find nothing interesting for you here.

So, anyway, for those of you still with us:

Poll Time

Ok, so, I'm in need of your opionions on what to add next:

1) A shop, and money system, so …