Dead Man's Hill Update

Posted by Robineivets on Jan. 29, 2008, 8:11 p.m.

Okay, things are coming along nicely….Instead of using graphics I'm thinking of using videos for everychoice you make…the only thing is…it would make eveything run superslow. D:

When I get tired of that, I work on my sideproject.

As of now, it is appreciatedly named…Ball.

Basicly, it's a time waster, All you do is draw a path, then press space to start the whole thing, thus releasing the ball which will (if your path is right…) go down your path avoiding obstacles…I'll try to make it more unique than other puzzle games…

In 64DigitsInformer news…We have a bunch of new games to review as you can tell from looking at the front page. I'm also looking for other editors that want to contribute their stories…I should probally redo the formatting…looks a bit plain and ugly right now.

Another thing I hope to do…is get in a gamemaking mood…I really need to do a lot with Dead Man's Hill and it's a pretty big project.

So…look forward to

Dead Man's Hill

64DigitsInformer #4

Ball…<–So wrong…:[

Comments

PY 16 years, 3 months ago

Ball sounds kinda fun, if you give it some more 'zig'

[deleted user] 16 years, 3 months ago

Your mum needs more zig.

ZING!

What I meant was, why would it make everything uberslow? Videos might be a cool idea, if pulled off well (it could fail horribly)