S3XY's Cosmos

Posted by S3xySeele on July 24, 2016, 10:46 p.m.

After Cap'n Crunching the numbers, I've come up with some, well… numbers.

I've increased the scale of my game's universe by 10x, meaning one pixel is now ~2300 sq. miles.

As a result, here's some stats for our solar system:

Mercury & Pluto, both 1 sq. pixel

Mars, 2 sq. pixels

Venus & Earth, 3 sq. pixels

Neptune, 13 sq. pixels

Uranus (lol), 14 sq. pixels

Saturn, 31 sq. pixels

Jupiter, 37 sq. pixels

The Motherfucking Sun, 370 sq. pixels.

Distance from the Sun to Pluto: 1,606,086 pixels

Time to travel from the Sun to Pluto at 100x the speed of light: ~3.3 minutes

Time to cross the observable universe at the speed of 1 LIGHTYEAR per second: ~4,718 years (not taking into account expansion of the universe).

Also, haz a video:


S3xySeele 7 years, 8 months ago

That would be interesting, and in theory shouldn't be too hard to do… but for it to be realistic, I'd have to have the center of the expansion update to match the player's position which could complicate things. And I don't think it would be very useful or noticeable.

The universe expands at a rate of 67 km/sec (or about 1 pixel every minute in my game) for every 3261564 lightyears between the point expanding and the point it's expanding relative to. This means that only galaxies 200 million lightyears away would be moving away at a reasonably noticeable pace of 1 px/sec. But of course once you got there, everything would now appear to be moving away from that galaxy. And 200 million light years is equivalent to 157,680,000,000 in-game "sectors".