Dataster - My game

Posted by Senar on April 11, 2007, 7:22 p.m.

Finaly I stoped being lazy and decided to write this blog, to start off with the games name is Dataster, it was released on 3.18.07 but it is just now hitting 64 and it is an arcade game.

I started this game a while ago, just messing around with the crazy gamemaker ideas that I had and then I decided that this could actualy make a decent game, so o finished it. The deal about this game is that your goal is to get past your enemy's defences to score points. The game has a rock paper scissors concept which makes it cooler. I say its worth a try at least and if you don't like it you don't ever have to play it again, no one is making you.

Yeah I know the screen shots look like crap but I am a way better programmer than I am a spriter so I left the sprites as blocks, please don't critize me on that.

About the name, I made the name up on the top of my head so don't ask what it means =D.

And I forgot to add this but for player 1 to move is wasd and to shoot is spacebar. For player 2 to move is arrows, and to shoot is keypad 0.

I even got a staff review from Jabberwock

Dataster is a nice concept, but it's very flawed in execution. Basically, each player (either a single player against the CPU or two human players going head-to-head) has a wall of moving colored blocks behind them, and they must try and destroy the other player's defenses. They accomplish this by firing one of three different colored squares at the other player's wall. These squares move pretty slowly, though, which gives the other player a chance to (maybe) block the square by firing one of the same color. If they don't block it, the square will keep on going and make a hole in your wall. If one of the enemy's squares gets through, you lose.

I think this is a pretty good idea- nice and simple, but with the potential to be fun, especially against another human opponent. But the execution is very lacking. The game's main problem is that it is way too slow-paced. The squares move slowly, the players move slowly, the rate of fire is excruciating- and then, inexplicably, the players' walls move too quickly to ever possibly time a shot correctly. If the game were a little faster paced, it'd be a lot better.

The graphics are very simple- just multi-colored squares- but I kind of like them. The font used, however, is extremely boring and un-stylish; I would've prefered one of those console-type fonts. I also like the two player aspect. If you want to gain bonus points with me, put in two-player hotseat mode.

All in all, this is worth trying, but it's certainly nothing incredible. The real shame is that it could've been so much better.

-Jabberwock

Heres a few screenshots on Dataster:

<a href="http://photobucket.com" target="_blank"><img src="http://i4.photobucket.com/albums/y130/Jazzi_J/screenshot101.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

<a href="http://photobucket.com" target="_blank"><img src="http://i4.photobucket.com/albums/y130/Jazzi_J/screenshot104.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

<a href="http://photobucket.com" target="_blank"><img src="http://i4.photobucket.com/albums/y130/Jazzi_J/screenshot105.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

Additional:

I plan to update it and in the update i will add:

-A "how to play" in options(with diagram)

-Edit the sprites to show which is which

-Add a timer so you know when you can shoot

-add a set timer

-add a "which block is next" function

-make the game faster pace

-A more creative font

and thats about it

Hope you enjoy

Comments

Crane-ium 17 years ago

K…looks cool…

I liked the first…but I knew it needed much more work which is why I kinda didn't like it…

I'd like to see this completed…and I <u>WILL</u> enjoy it…

Senar 17 years ago

@CG: dont worry the update is on the way, and by the way it is completed

@FewCarrotTop: pointless

Senar 17 years ago

who deleted the post?