The title says it all. I'm going to be doing a rare post to talk about my status in terms of my GM work.
I recently submitted a new game, Puzzler, a mix of Lumines and Tetris. Hover Battle 3D is coming along, but has currently taken a back seat. And I have a new idea for a game featuring chaotic A-Life style play - Only conceptual for now.But before I begin working around my new concept, I would like to open a discussion about what people here like to see in games, and whether you have found mine satisfactory (Those of you who have played them)Is is graphics? Gameplay? Or is there an "X" factor that makes games appealing? I'd like to know!By the way: SupCom rocks. The Wii will win the console war. And Spore will be the biggest thing to impact the industry since the advent of the polygon.Signing out: Sparkworker