[SG] PixelGrid 32
			
				Posted by Stained Glass on Dec. 21, 2008, 8:07 a.m.
			
			
			
			
		
		Sorry for not blogging last week, I was busy with family stuff.  I have made major progress with the game engine, and as soon as I get a few last things, the basic engine will be finished.  This week is a special week in the PixelGrid.  It features all works …
[SG] PixelGrid 31
			
				Posted by Stained Glass on Dec. 7, 2008, 6:47 p.m.
			
			
			
			
		
		I have finally got some momentum going for my game and I am close to getting the basic engine done.  I have been working on it for about a month now, trying to program a rope physics engine that will work.  Yesterday I programmed by 6th rope physics engine, and …
[SG] PixelGrid 30
			
				Posted by Stained Glass on Dec. 1, 2008, 7:30 p.m.
			
			
			
			
		
		Major progress on the game was accomplished today.  I successfully made a new rope physics engine that will be used in the game.  Now all I have to do it add collisions for the rope, and the hard part will be over.  Today is the last day of Thanksgiving Break …
[SG] PixelGrid 29
			
				Posted by Stained Glass on Nov. 23, 2008, 6:54 p.m.
			
			
			
			
		
		No progress on the game out of sheer lack of direction.  I don't know if anyone else has every felt like this, but I want to make my game idea so bad, but I can't get myself to make any progress.  I feel like, if the game is not fun, …
[SG] PixelGrid 28
			
				Posted by Stained Glass on Nov. 16, 2008, 7:49 p.m.
			
			
			
			
		
		No progress for any games this week.  I might work on one next week, but nothing is certain.  One major highlight was I told a kid a my school about game maker.  One day is Engineering class he was programming a simple website (<10 lines) and was saying how fun …
[SG] PixelGrid 27
			
				Posted by Stained Glass on Nov. 9, 2008, 8:01 p.m.
			
			
			
			
		
		Sorry I haven't posted in 2 weeks, been busy with school and Cross Country.  Cross Country is over now so I should be able to post every weekend now.  I probably could have posted if PixelGrids didn't take so long to make and post.  To solve this I started a …
[SG] PixelGrid 26
			
				Posted by Stained Glass on Oct. 20, 2008, 6:36 p.m.
			
			
			
			
		
		Well, I have organized my ideas for my game, and now my only trouble is finding a art style that works for the game.  I came up with the idea on paper, and I love the hand-drawn look, but I would love to make it have some sweet pixel art. …
[SG] PixelGrid 25
			
				Posted by Stained Glass on Oct. 12, 2008, 3:43 p.m.
			
			
			
			
		
		A little progress on the basic engine this week, but I will be able to make more progress now that Cross Country is over.  For the next 3 weeks I still will be involved with it as our team has a chance to win state which is a once in …
[SG] PixelGrid 24
			
				Posted by Stained Glass on Oct. 5, 2008, 7:56 p.m.
			
			
			
			
		
		I've been really busy this week with Cross Country and haven't made much progress on the game.  I did a little this weekend, but I probably won't get anywhere till Cross Country is over.  Our team will probably go to state, so I guess it will be another month before …
[SG] PixelGrid 23
			
				Posted by Stained Glass on Sept. 27, 2008, 10:58 a.m.
			
			
			
			
		
		Lucky number 23!  Sorry, I didn't have time to post last week.  A little bit of progress on a game I am working on, probably will get a lot done this weekend, but this week I have been spending all my time on a rope physics engine, and I actually …
