…I'm working on the artwork for a new game, a little one, I'm developing for the Halloween contest on an Italian GM community, GM6Guide.
The game name is CandyWeen and will be a creepy platform with some technical experiments……stay tuned for news, screenshots and demos of this little creature >=-]note: all the other major projects are put in stand-by… but I'll use this competition to develop a little game with some experiments about some techniques and algorithms I'm studying on…note2: the game will be (probably) 1024x600 resolution, I'm developing it on a MSI Wind sub-notebook… :-)You will be able to play it with 1024x768 resolution too, but with black bands… like a panoramic movie :-)note3: this post is short… now :-) but I'll update it with news about the game… I'm working on artworks, so I'll post some of them soon :-)… testers are welcome!note4: 1024x600 is the resolution of sub-notebooks like EEE, Wind, One and so on… the other users will play with a 1024x768 resolution, but with black bands… as I said before… :-)… I think you'll like it…—————————————Updates:about the 80% of the sketches are ready, about the 65% of the sketches for the charaters are ready… The plot is almost ready (96%)…Soon more updates, with some sketches… (maybe… ;-P)
1024x600.
what the fuck.1:1.7066667 aspect ratio?
use the normal 1:4/31.170666666666666666666666666666…….. =(
If you want widescreen ratio use 16:10, which would make it 1024*640. Just 40 more pixels! =DJohnson: CAPTAIN, OUR PUNCTUATION SPAM RADAR SHOWS A FLEET OF DOTDOTDOTS HEADING IN FOR AN ATTACK!
Captain: Roger. Ever since we've seen the "None ?" flood, we can never let our guard down again. Everybody ready your lazer cannons!