Ok, well anyways, few days ago I had some help from Onlin3. And was able to get my Madness Overactive engine running. Since then I have been slapping it together with my offline work that has taken me so long to produce.
So far it's looking very good=DI have gotten up a movement system(still buggy)the name system, and players online billboard and fixed several chat bugs.I have expanded the map to about 20 times the original size, =DAlso, I have started to construct terrain and buildings. A small but sturdy town is being created around the center of the map.Oh, did I mention that this is a platform game?I have a simple inventory in place but have decided to take it out for the meantime. My biggest pain right now is putting in a new updater system which my beta tester desperately wants. (haha)Another thing i need to work on is my players hands (yes, hands)That is a key element of my game that will make it quite unique.The player will have the ability to maneuver the players hands to perform various tasks.And at the mo, they are still unsynchronized. Which I will try and correct in the next few days.I will be posting a beta release in the next few weeks, so just be ready for that.=D
ShortBlog
What is this game like?Well, it is basically a PvP oriented game, one where you can join one of two sides. And they basically are at war with each other, with the ability to capture small towns and outposts..etc.
Just a tip,don't release 5%complete betas