Random progress

Posted by aeron on Jan. 28, 2013, 8:55 p.m.

Heeeeellooooo. I've been back working on this voxel project, been picking some new long-term desing goals that have caused me to reevaluate my approach thus far. Instead of having level generation all scripted I am shifting to manual design. As such I am starting to develop editing functionality that I …

Fractals Forever

Posted by aeron on Jan. 26, 2013, 7:52 p.m.

It's no secret, I am obsessed with fractals. Why, you ask? Well because they are actually amazing. And damn that word for being trite, but I mean it. I've been fascinated with fractals for years now and I keep finding new reasons to explore them more deeply. Recently they have …

Music music music

Posted by aeron on Jan. 14, 2013, 8:41 p.m.

So we're creeping up on the final week of Pounce's music challenge… and well I've done practically nothing towards the actual theme. Not that I've been completely procrastinating, in fact I've written more material lately than I have in a good while… So in that respect I'd consider the challenge …

Aventuras en Voxels

Posted by aeron on Nov. 14, 2012, 12:53 a.m.

Hey guys and gals, I wanted to update on my progress into the realm of voxels, with screenshots again! So, picking up from two blogs ago…

I had to switch graphics libraries because Irrlicht wasn't the best fit. While I knew exactly how I could implement the texturing I want …

Lua Game Design (Guide)

Posted by aeron on Nov. 9, 2012, 12:17 a.m.

We've all probably heard that Lua (and scripting languages in general) can come in handy when writing games. And if you haven't heard that, you just have. In this guided example I will walk you through the process of binding a C++ class to Lua and manipulating it from a …

OK, Voxels

Posted by aeron on Nov. 3, 2012, 11:04 p.m.

Picking up from 2 blogs ago, I switched to Irrlicht and started working on texturing. A picture's worth a thousand words, so I'll shortcut by about 7000 this blog :)

After getting paging to work, I got some perlin noise loading in chunks:

Pushing it a little harder, because I …

That's no moon...

Posted by aeron on Oct. 27, 2012, 2:52 p.m.

No really, it's just a bunch of blocks.

Anyone have experience texturing these bitches voxels? I have no idea what I'm doing. ¯\(°_o)/¯

I was thinking of going with the texture atlas approach, but I don't want to resort to funky tiling in case I decide I want to apply …

Barrels of fun!

Posted by aeron on Oct. 6, 2012, 6:52 p.m.

Buzz! The monkeys aren't working! We're formulating another plan, stay calm!

Okay well maybe not that kind of barrel. But as a follow up to the untextured models I posted on my last blog, I present to you a texture I worked on today, which so happens to be the …

Music and pictures

Posted by aeron on Oct. 2, 2012, 7:50 p.m.

I've been working on a number of different tracks recently, thought I'd share some WIPs with you all to see what you think. I've been jamming my guitar a lot but I no longer have my friend's bass at my disposal, so I've had to settle with synth bass or …

Procedural shmedural!

Posted by aeron on Aug. 9, 2012, 5:13 p.m.

Being a total roguehead myself I have been particularly interested in the recent blogs discussing procedural generation. Coincidentally I recently implemented a BSP dungeon generator for my latest project. Initially it gave me a lot of trouble despite it's theoretical simplicity, but with persistence I was able to get …