WIP Game

Posted by aeron on March 8, 2012, 4:15 p.m.

So I started this little game thingy in Processing. I'd post a screenshot, but it's really easier to just let you see for yourself (java applet :D)

http://aeron.uni.cx/wip/

Play a few rounds, it gets pretty interesting. Oh and criticism is welcome, I'd like to hear your feedback.

I'm planning on adding dynamic levels somehow, and better AI. Right now it's very arcadey, and I like that, but I might twist it into more of an rpg/adventure.

What direction should I go?

Comments

Polystyrene Man 12 years, 3 months ago

Nice work so far. It's really difficult from the start (I died before I could even click on the applet), and it seemed like I was spending more time avoiding bullets than shooting. There should definitely be objects to hide behind.

The sound effects were great. Did you make them?

aeron 12 years, 3 months ago

Yeah, it's tough in the beginning for a couple reasons. Enemies are generated at a random level from 0 (where you start) your level + 1. At low levels they tend to be stronger than you. Also you're usually stuck with a pistol until you gain exp.

Bear in mind that enemies pay attention to who shoots them. They generally go after the last person to shoot them, so use that to your advantage. Also, I used sfxr to make the sounds.

Cesque 12 years, 3 months ago

It's alright. The enemy behaviour was a bit weird. Since they were stopping and fighting one another (and since there was a delay before the game actually spawned any enemies), I wasn't sure whether I'm fighting AI or other connected anonymous players. Congratulations, your game passed the Turing test.

P.S. Switching weapons was a bit annoying. I'm not sure if just switching over to whatever weapon you come across will make it better or worse, though.

Alert Games 12 years, 3 months ago

Interesting, but its like a bullet hell almost lol. Also, the transparency of the circle could be lower.

i think cooler weapons, and not so much of spamming bullets would be nice.