Dungeon low color game 64DSC

Posted by animanegra on April 1, 2014, 11:28 a.m.

The idea will turn around a dungeon low color game, probably 4 colours like a game boy game. I love game boy!!!

All the game will have random generated enemies. The sprites will be made with basic draw directives in order to focus on the programming instead of think about character design issues, also the random dungeons will quit a lot of time thinking about the level creation and that stuff.

The screen resolution will be also very low, like the one used on game boy, but of course with the possibility of make some rescaling by menu or by using the window borders.

The programming language will be Java in order to be ported to several operative systems. Also I am thinking on making some kind of compatibility with j2me in order to port the game to Psp, GP2X or other compatible platforms.

Comments

Toast 10 years, 1 month ago

>not making it for actual game boy hardware and hitting a wall because it's too hard and you don't know assembly

pleb

Acid 10 years, 1 month ago

Awesome! Glad to see the PSP homebrew community is still active! Good luck! :D

animanegra 10 years, 1 month ago

well…. z80 assembler is not too hard ^^, but you know… the game must be compatible with windows 8 a constraint of the 64digit code competition. :D :P

Toast 10 years, 1 month ago

You could package it with an open-source game boy emulator running on windows. In fact game boy roms run on practically every system ever, thanks to emulators. GO ON I DARE YOU

animanegra 10 years, 1 month ago

ha ha ha ha ha!!!, :D maybe the next one. I prefer to fight only with the game system. Actually with the time restriction probably assembly might not be the best programming language to use.