irc trading card game

Posted by beam on July 13, 2008, 12:43 p.m.

update: works now, just need cards

for a little while, i was working on a second sequel to crab battle. it was crab battle 3: trading card game.

http://beam.pastebin.com/f2b1cfd93

that's the meat of the python source of crab battle tcg. it's pretty functional, but the game isn't very fun. it's just a matter of getting the strongest cards and stuffing your deck with them. zero strategy involved.

now that i have something to work off of, i want to make one that isn't based on crab battle. here are some ideas:

– there is no resource or hand management. every card gets played off the top of the deck.

– game is based on summoning. some things are only under your control for a turn, some for a limited number of turns, some for the duration of the game.

– some things are only summoned if something else is already in the playing field.

– other assorted cards that do things: remove summoned things, prevent other player from summoning, add more power to a summoned creature, etc.

my problem is coming up with a win condition, and making the game balanced and strategic. ideas welcome

Comments

SixWinged 15 years, 9 months ago

Awesome. Perhaps you could have some sort of distinction between the higher powered cards and the lower and a value that increases each turn, and depending on the power of the card it 'costs' more or less of these points, so you could chose to play one powerful card or two or three weaker ones.

stampede 15 years, 9 months ago

I think there should be hand. It becomes much more strategic with it. But otherwise, GO FOR IT!

beam 15 years, 9 months ago

some people (me) hate long and involved processes disguised as games. most of the fun comes from collecting cards and fine-tuning your deck, not from resource and hand management

Acid 15 years, 8 months ago

Both players have 5HP. Every card is a summon and an effect. Summons can only hold a certain number of effects and their own effect is nulled. Each turn player may either add a summon, an effect, or attack. If there is no summons on the opponents field you attack their HP for one point. First player to exhaust all cards or all HP loses.

I don't know if you wanted something like that or if that is any good but I tried. :P