Sol

Posted by effexgames on June 25, 2010, 2:12 a.m.

Whoa! My first blog entry on this site. Funny thing is, I've had this account for years, just never used it. (Apparently I am an "Old Bean"? I got an award for it :D)

Anyways, on to the good stuff.

I am currently developing a top-down RPG (single-play only) called Sol. The game currently supports the following features:

1. A fully working drag-and-drop inventory and equipment system.

2. A flawless magic/spell system which can be customized via Spell Glyphs.

3. Tactical Gameplay or Real Time (I like to think of it as the myriad of Diablo/Starcraft/Dragon Age type gameplay techniques)

4. Music and sounds

5. Quicksave/Autosave system

6. Impressive Quest System

7. Play the game to see more ;)

Advice for combat:

Use the pause-game feature to plan coordinated moves. You must play tactically through the first part of the game as of now. I will incorporate a combat tutorial as suggested in the next version. I am taking a break from this game for the weekend, so don't expect an update for at least a week :)

Controls:

Main buttons:

Space: PAUSE GAME

Mouse: Move and Attack, Interact

Secondary buttons:

F: Use

I or B: Inventory

C: Character Screen

A: Attack Move

Q: Quest Log

Alt: Show Items

Ctrl: Show Characters

X: Character Spell Screen

0-9: Quickslot Spells

F5: Quicksave

F6: Quickload

Esc: Close all windows / Exit Game

Shift-Click: Auto Equip

Z-Click: Auto Sell

Anyways, here is a link:

http://www.64digits.com/download.php?name=solbeta.zip&id=29083

I thought I'd blog about it and see if it gets any exposure around here.

Enjoy!

~Cory

Comments

Scott_AW 15 years, 7 months ago

Its not a bad start, just needs better graphics and far less annoying music. Handle well, until the music began to kill my brain. Try changing the instruments.

Is that GM8? It still has the same default loading box and pop-ups?

Iluvfuz 15 years, 7 months ago

Yeah, Overmars wanted to keep the ugly default messages , vintage 90s icons, and change the icon to what a non-GM user fabricated.

Anyways I played Sol on the GMC and it was pretty interesting. I wouldn't call it refreshing like you did, but it's pretty nice. How old is that project anyways?

Juju 15 years, 7 months ago

Mordi, a highly respected member of this website, designed that icon. He was and remains an active user of GM.

Iluvfuz 15 years, 7 months ago

Hmm…doesn't seem like his style to design GM's logo. I'm not certain of his music but his graphical style tends to be cartoony/comical instead of shiny and…professional logo-like. My sincerest apologies to Mordi…I thought I remembered another person having made the logo. Hm.

Juju, your avatar frightens me.

Juju 15 years, 7 months ago

It's the eye of Alex DeLarge, the protagonist from A Clockwork Orange, my favourite film. It's meant to be both a frightening symbol and a symbol of disaffection.

effexgames 15 years, 7 months ago

Thanks for the feedback.

The project is about 2 weeks old, I started working on it around June 12.

Also, I am well aware of the rather lackluster graphics, but I haven't had time to get to upgrading them yet… maybe sometime in the near future?

Any yes, I definitely agree with the music getting a bit annoying. I'll see if I can make something a bit more ambient and less intrusive.

Cory

MMOnologueguy 15 years, 7 months ago

I kept dying. Make a combat tutorial.

effexgames 15 years, 7 months ago

Hmm. I didn't realize that it would be too difficult. Maybe I will tone down the stats of the opponents in early-game. As well, I will add a combat tutorial in the next version. If it wasn't clear in the game, you must use the pause-game feature by pressing spacebar to plan out your attack while in combat (play tactically).

Anyways, I appreciate the input :)

Cory