Dirty Hacks

Posted by marbs on June 24, 2013, 5:31 p.m.

Sometimes you just have to get code working, regardless of how pretty it is. This is especially true for game developers, since you generally want a playable prototype as fast as possible.

I find this quite difficult sometimes. My progress gets bogged down by planning for the future, by writing …

Giant Creme Egg

Posted by marbs on Feb. 10, 2013, 12:55 p.m.

I love Cadbury creme eggs. My favourite tea mug is a creme egg mug. I've been known to stock up on creme eggs during Easter to try and make it through the rest of the year when they are unavailable.

When I am not on the computer doing programming I …

Slower Speed of Light in Games

Posted by marbs on Oct. 29, 2012, 7:25 p.m.

Wouldn't it be cool to see the effects of special relativity very visibly by lowering the speed of light? Well now you can by playing this game!

(Embedded Video)

Developed by MIT Game Lab, you can download A Slower Speed of Light here.

The aim of the game is …

Sexy Hiking

Posted by marbs on Oct. 21, 2012, 6:54 a.m.

Do any of you remember this game?

Or perhaps this one?

I was doing some digital archaeology, digging through some files from my previous hard drives. I came across a lot of old game maker games I had completely forgotten about, including the two shown above.

They were made by …

Graphical Error

Posted by marbs on Oct. 4, 2012, 7:16 a.m.

Hello!

Up until recently, I had been working on a game for S4D, which looked like this:

My aim was to invoke that feeling of thinking-you-know-what-will-happen-next. For example; when you suddenly get the thought that the phone will ring, and a few seconds later it does. Or simply that feeling …

RPG4D thoughts

Posted by marbs on Aug. 29, 2012, 6:41 p.m.

Here are my thoughts on the final 5 games in the 64D RPG competition, in the random order I played them. I avoid giving away anything I would consider a spoiler.

The Twilight Realm

I was drawn in immediately by the mysterious plot and immersive music, which is consistently very …

DayZ

Posted by marbs on July 24, 2012, 2:34 p.m.

I've been playing a lot of DayZ since I picked up ARMA II in the steam sale. For the uninformed, DayZ is an online multiplayer mod for ARMA II: Operation Arrowhead, where you play as a survivor in zombie apocalypse. You require food, water, warmth and good health to survive. …

Autopsy

Posted by marbs on Feb. 8, 2012, 12:28 p.m.

Today I have made the tough decision that I will l cancel working on my iOS game, Rollabout. I thought it would be beneficial for me, and perhaps for you, to dissect the past 1.5 years of development on the game.

What is Rollabout?

First a brief explanation about what …

64Craft Railway Map

Posted by marbs on May 12, 2011, 5:54 p.m.

I decided that today, for once, I would not play Minecraft all evening, and would do something else constructive instead. This is the result!

(North is to the left)

The colours of the line represent how I decided to group them:

Green - Old lines

Purple - Spawn …

Iteration, Here Be Dragons, Rollabout

Posted by marbs on Feb. 15, 2011, 4:03 p.m.

Iteration is an experiment with a quirky form of time travel. Going back in time creates a clone of yourself that exists up until the point at which you went back in time. Paradoxes are possible, but will come undone if you revisit the time at which they were created. …