Random stuff

Posted by mazimadu on March 2, 2007, 5:10 p.m.

It has been quite a while since I continued developing my game kyle's quest and I am finally making some headway.

I have fixed almost every single bug and error that slowed the game down up until now. So I can concentrate on the game without coming across a wall. …

Game Maker Games In Browsers..., Gamecubes, Macintosh, and other systems

Posted by mazimadu on Feb. 28, 2007, 9:48 p.m.

This is based on a discussion in the GMC started by Takagi. I want to see what you guys will say.

Quote:

I'm just going to post this here in the hopes that people will read this and understand one thing. Currently, Game Maker games cannot be run in a …

Mazimadu's Rant

Posted by mazimadu on Feb. 26, 2007, 11:13 p.m.

WARNING: This is a parody of foamy from Neurotically yours( http://www.illwillpress.com ). Please excuses all offensive writing and don't feel offended, I was bored.

Alright, I am rally getting pissed off. Don't you just hate it when you post a really good game or example and wait really long for …

A game for the collab

Posted by mazimadu on Feb. 25, 2007, 4:42 p.m.

As I brought up earlier, I was hoping that guys can come together and create a game collaboration. Dr_Eechmen has already started <a href="http://64digits.com/users/index.php?userid=Dr_Eechmen">(here)</a> and this is the game I wish to submit.

KID RUSH

In this game you play as a kid with high speed shoes and …

64 digits GM collab?

Posted by mazimadu on Feb. 21, 2007, 9:15 p.m.

I was thinking, what if two or more designers come together to make a game (not one make and loads test or a group under one name).

It makes one wonder how the author column would look like. Surly the moderators would find a way to insert all the authors …

The GM Flash cutscene player (Complete)

Posted by mazimadu on Feb. 20, 2007, 6:48 p.m.

As I mentioned earlier, I was making a gm example that can play flash files as cutscenes. Since many of my cynics were skeptical I decided to release a screen shot of the example in progress.

<img src="http://img340.imageshack.us/img340/388/screenshot2eo9.png" alt="Image Hosted by ImageShack.us"/>

The only problem lies in the …

GM flash player

Posted by mazimadu on Feb. 17, 2007, 10:18 p.m.

I a few may know, I am always talking about flash and how good it is. About 9 months back, I asked some guys at the GMG forum if there is a way to play flash with game maker and the reply was obvious, IMPOSSIBLE.

But 2 months ago I …

The Kyle Quest Blog

Posted by mazimadu on Jan. 7, 2007, 4:35 p.m.

The game Kyle's quest has never been blogged about on 64 digits before. So this is an exclusive.

This was actually suppose to be my first game but since I was quite young at gamemaker, I had to start small. I started with The first kyle game called The Squares …

The Square in flash

Posted by mazimadu on Jan. 7, 2007, 4:07 p.m.

After months of hard work (mostly code cracking and stuff) I finally made the third and final demo to kyle's quest. This is a game that I have been making since October and has come a long way since I started.

STORY

The game starts with a flash movie (yes …

perform action if in view

Posted by mazimadu on Dec. 7, 2006, 5:22 a.m.

I am making a platform game and I want enemies to pefrom a certain action (any action) only when they are visible on the view. Can some one send me the code foe that.

Also I want my shooting baddies to shoot the player only when he is about 200 …