Guns 'n ammo

Posted by n0bel Arts on Oct. 16, 2006, 5:35 a.m.

Hazed is back in production, and making consdierable progress! But in a whole new way.

Looks different, I know; and not just the colours (this colour scheme allows me to have a more dreamscape like feel). I've gone back to my roots of the first version, then tweaking a lot …

Animania tickets!

Posted by n0bel Arts on Sept. 10, 2006, 6:26 a.m.

Now that there's only 3 more weeks of school left, I've finally purchased my Animania tickets! Click here if you're unaware of it. Can't wait to snapshot all those cosplay freaks and show off my manga skills!

Not much game progress has been made, however I have been drawing up …

Next-Gen rivalry... tut, tut

Posted by n0bel Arts on Sept. 2, 2006, 5:10 a.m.

Its a pity that the best games always are exclusive to the DS, PSP'ers like me have to wait forever for good games to arrive on the shelves. Anyway, I'm thinking about trading the following PSP games for a new one:

- Midnight Club: DUB Edition

- Untold Legends: Brotherhood …

Hazed, a believable experience?

Posted by n0bel Arts on Aug. 12, 2006, 11:15 p.m.

Decided I'd move my blog back to 64D, so I'm back!

Hazed is going extremely well. But I'm having a bit of trouble with something, uprades. I'm trying to make this game seem as beautiful and realistic (well, almost apart from the sci-fi/tekno world) as possible, I have three choices: …

I'm FREE once more!

Posted by n0bel Arts on April 14, 2006, 3:35 a.m.

Finally, the holidays are here! Now I can get back to game making without any interuptions. :D

Now let me alert you of my two current projects:

- A linear, exploration rpg. The graphical style is inspired by Teknogames "Patched", and Nobody's "Smallness" - only with a unique twist (literally). …

What's your inspiration?

Posted by n0bel Arts on March 11, 2006, 9:13 p.m.

Inspiration is a funny thing when you think about it. It can spawn from almost anything - sometimes even out of the blue!

Inspiration I've achieved happens nearly every day. This can sometimes be a bummer though because I drift away from my bigger, more important projects easily.

Once, I …

My first 64D blog entry...

Posted by n0bel Arts on Jan. 25, 2006, 8:19 p.m.

My thanks to the creator that this is a brilliant community. Here I hope to unveal some very graphically impressive and original games.

I'm a guy of many natural and hard-worked talents in the creative division. Here's a list of some of the stuff I specialise in:

- Spriting: I'm …