Brawl Friend Codes

Posted by necromian on March 9, 2008, 10:21 a.m.

Since this blog needed more content, I'll post a couple of updates to my programs:

The amazing mezmosphere - I updated the program so that the bug got fixed where when you revisit an old pattern it's not exactly the same, and I also optimized the drawing speed to about …

The amazing mezmosphere!

Posted by necromian on March 7, 2008, 11:29 p.m.

Type: Application

Fullscreen: No

Description: This my new program that creates some really cool spherical images. There are infinite patterns, and it's up to you to find which one is your favorite. There are also several options included to create some cool effects -

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Conflict : Cause a confliction …

Physics Engine

Posted by necromian on March 2, 2008, 11:03 a.m.

This is pretty much just my easy alternative for people who want simple physics in their platform games but for some reason don't want to mess around with gmphysics. The gimmick in this physics engine is that it's also an engine for a game in which the character manipulates objects …

Grid Defender Update. Woot! more LSD for all :D

Posted by necromian on Jan. 25, 2008, 1:58 p.m.

Yay, another update. Formation mode, sandbox mode, score multipliers, survival mode, an exponentially increasing difficulty algorithm for arcade mode. The list goes on and on.

Unfortunately for some odd reason, half of the time people play this, it runs at half speed, while the rest of the time it runs …

Grid defender. 'LSD in Pixels'

Posted by necromian on Jan. 20, 2008, 8:30 p.m.

This is the early W.I.P of the game I'm releasing with my Gridripple engine. As one of my friends puts it - it's like LSD in pixels.

The controls are fairly simple. WASD is movement, mouse is aim, right click is fire, and left is bomb.

The menu is incomplete, …

Gridripple engine

Posted by necromian on Jan. 16, 2008, 4:07 p.m.

After playing gridwars for the 20 billionth time, I began to look at the game from a programmers POV as I usually do, and so I attempted to recreate the background grid in gm6 (Being the only version on my computer at this time, as my laptop with gm7 is …

Ortex - Shmup

Posted by necromian on Dec. 23, 2007, 10:01 p.m.

Type: Game

Fullscreen: Yes

Description: This is my first real game in a long time, and also my first shu'mp ever! In this game I tried to mimic some of cactus's work (namely "fractal fighter" and "protoganda strings") to create a game which is pretty much an endless stream of …

Cult Symbol Generator, Harness the pagan god within

Posted by necromian on Dec. 7, 2007, 6:26 p.m.

Type: Application

Fullscreen: No

Description: This is a generator to create symmetrical cult symbols! This was originally a program I made on my TI-83 to design an evil organizational symbol for one of my games, but since it was way too slow, I decided to transfer it to the computer. …

Inferni - Retro violence

Posted by necromian on Nov. 10, 2007, 8:09 p.m.

Inferni: A game boy stylized platform shooter.

"Yes, this is supposed to look so pixelated"

Style: Gameboy stylized Platformer

Controls:

Movement and jumping: [W][A][D]

Aim gun: Mouse

Shoot weapon: Hold left mouse

Change weapon: Right mouse click

Shoot grappel hook: Hold middle mouse

Description: Basically this is the platforming, physics, …

Sig maker Silver edition

Posted by necromian on Sept. 4, 2007, 9:29 p.m.

I made a slight update to the Sig maker. It's not much, but It's still enough to dignify the creation of a new version.

So say hello to Sig maker silver edition!

The biggest update is the GUI. It looks a little more professional in this version than in previous …