Well, while doing my homework which I'm doing even though it's due around the time of never, I decided to copy and paste some open source goodness, assuming you guys actually want to copy and paste *OH GOD THE HUMANITY* a couple *MY HAND! OH GOD MY HAND!* actually pretty nice *AHH!! IT'S BLEEDING!!!*
Okay, I'm sorry, but apparently the other person lodged in my head decided to type while I was typing. Kinda funny since I haven't spoken to that person since English class. Which actually is all lies: I actually typed it. All lies - except for the English class part. I mean, she did help me on my essay, or I was seeing things- and hearing things-Anyways,Requires Pixel Shader version 1.4!And DirectX 8.1!The Download Link:Newest Version-
Currently, it has:- Animated Volumetric Fog
- Volumetric Light
- A Cheap way to fix 'in the volume' problems
- Normal Mapping + Light Mapping + Real-time Lighting
- Attempt at volumetric explosions
- Super bloom (previously thought impossible in U3d!)
- Full Distortion Example
- Bright Water iznot™*
- Character Animation using reference models
- Shadows*



^ Graphics are okay. My real game looks better. Meh #3765.Oh, and by the way, for some reason, to many I suck real bad. Oh well. At least I can equally blow. *Sigh*Oh yeah, I revived NightWolf Gaming! And got a team! All in 5 days!nwgaming.bravehost.com^Info
OL and I were discussing bloom today. It's usually not worth the lag, but there are plenty of ways you can cheap it out.
Yessss, but my version uses
POST SCREEN SHADERS!!!And only 3 passes: blur, blur, add! Removing the blur steps would let it be just as good! :DLooks great, but a bit inaccurate. Keep it going, k? :)