StealthJam entry: Recall

Posted by spirulence on July 2, 2012, 1:05 p.m.

I'm part of this international team of people who make games and participate in game jams every once in a while - I made Submarine with them in April for Ludum Dare 23 (which was a lot of fun. I did the music!) and then I tried my hand at leading our StealthJam entry two weeks ago.

This is the result!

Windows ~70 MB

Generic (requires Java 7) ~37 MB

It's a short game that follows you, the only human who lives in reality anymore. Everybody else is tied up in their own dreams or memories.

Things I learned:

- If you're tired and frustrated, go to bed.

- Know the codebase you're starting with like the back of your hand.

- Teamwork is great.

- You need to tell people what your vision is for a game before you expect them to follow that vision. (Duh.)

I hope you enjoy what length there is to the game right now! I'd like to expand it into something bigger (and with cleaner code) but that's going to be a few months, most likely.

Comments

Cesque 11 years, 10 months ago

Downloaded - looks somewhat interesting (even though you need to mash direction keys for every step), I'll play it seriously in the near future.

Cesque 11 years, 9 months ago

…okay, if you're still around:

I have mixed (but mostly negative) feelings about this. The game suffers a lot from gameplay/story separation. The story is interesting, the game is a rather simple "avoid the robots", which would be okay if it was actually somehow exciting, but it's rather bland. I'm not sure what the levels are supposed to be… random mazes of hard-to-tell-what-they-are blocks filled with phones and beds, what is this?

The biggest problem is that it's a. hard to tell when the robots are going to spot you, b. impossible to escape once they do. So you have to do some guesswork. Oh, and the robots just shlupp into you and disappear. I think that part could have been much improved (maybe have robots use scanning laser beams for determining their field of view that double as destruction beams if they spot you? something of that sort)

I liked the memory elements and the effort put into art, but not enough to actually play it long enough to beat a frustrating level.

Rez 11 years, 9 months ago

Quote:
Game submission hasn't been working at all since April, apparently. It needs to be fixed by someone that knows how to operate git.

No wonder Solar Man is burned into my monitor.

JuurianChi 11 years, 9 months ago

What's not to git about git?

Rez 11 years, 9 months ago

git out