L U C O N + B L O O M?

Posted by ultim8p00 on Oct. 5, 2006, 8:38 p.m.

Ok, so I ran across this blooming example at the GMC and i thought to myself, hmm, that's pretty nifty. So I decided to make my own bloom system for Lucon and it's looking pretty good. I think i will mainly use the bloom effect to emphasize something as in maybe when you are in a sunny area, then I will use the bloom to highlight all the whites or yellows and make things look shiny, or if you are in snowy area, I highlight all the blues, you know…stuff like that.

I'm currently having problems with the bloom though as it seems to be incompatible with my "pseudolighting" effect…

Edit:

Ok guys it's not really "bloom" ok? All it really does is take the assing the drawing region to a surface, then blend that surface into the drawing region with a given color. What you get is something that almost looks like bloom but is no where near true blooming.

Geez. I got like a billion PMs asking me about it

Comments

thernz 18 years, 10 months ago

Never can have enough GM games with bloom.

oliv 18 years, 10 months ago

At first I didn't know what you were talking about, but now I want to try it in a 3d shoot-em-up game…

OL 18 years, 10 months ago

A simple way to do blooming is to use modulate2x.

@thernody

I've seen a fair few bloom examples… but no GM games using blooms so far. Show me some?

thernz 18 years, 10 months ago

That's why you can never have enough.

ultim8p00 18 years, 10 months ago

oooh, good one thernody

opti u just got owned…at..words

thernz 18 years, 10 months ago

Oops. I worded that wrong.