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April 03, 2014
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Gentleman, Start your propellers! 2m
This is a slightly more official announcement for the 64D community unity game. Sorry about the delay, I have been having quite a busy couple of weeks. Since I was the one who proposed this project in the first place, and I am the one picking the final game to be made, I felt a little scummy...

Pile Dare? (timing update!) 2m
I've been playing around with this idea for the past couple days now and I think it just might be worth a shot. It's based off of coming up with a multitude of solutions to the same problem, and capturing that raw, unsupervised energy that comes with rapid-fire creative bursts. I call it Pile...

Procedurally Generated Map - 2: More stuff and how it works 1m
I have been working on my procedural map generator very hard... just kidding, but I have been working on it! Here's an example map: (Note: crates and bushes can be destroyed, so they won't block the player's way) Maybe...

OAF 1m

Dark Steampunk Survival FPS Puzzle Game 4m
Hello! Anyway, I made a prototype, but when I build it Unity just spams UnityShaderCompiler.exe instances then crashes. It was plagued by the GFXWaitForPresent bug so it ran terribly anyway anyway, wasn't really worth it. I might post a video soon though. I'm not great at pitching ideas, but...

Luigi in Port 2 1m
going forward, how do i do it? it's easy. i know how. the part that is easy is knowing how. The hard part is actually doing it. like the start of a study session. like the first conversation with a stranger that might be a...

PC Master... Eugh 3m
Until last month, I was pretty much exclusively a console gamer. I have a competent laptop that could play most stuff, excluding newer AAA games and several other "heavy" games (even then it was mainly just the laptop overheating that prevented play and not the power of the system). There are a...

Plane game prototype 2m
So I think everyone should try to prototype a game idea for the com-Unity game. As spike suggested. Like Nopycon said, whoever has the most appealing idea wins an army of workers. If you can't make a simple prototype then write up the core aspects of your idea and try to sell it. Why do you...

Seven Zip and Unity 5 [WebGL - HTML5] 1m
I'm attempting to use SevenZip for compression in a Unity 5 game that I'm working on. It works fantastically so far, however, when I attempt to compile the game for WebGL (HTML5), I keep getting a Data Error Exception when it runs. Initially, I thought there might be something wrong with the data...

Making a language (and music) 3m
I'm not sure if there's any other language enthusiasts out here, but I thought I could share what I've been up to the last few weeks and see if there's other people who are interested in this subject. The 16th of September, 2011 (I was 13 wow), I started a small project with a classmate for fun...

New Sector Six screenshots #2! 1m
You guys said that interfaces look bland, here's updated interfaces: ...

Procedurally generated map - Part 1 1m
I like randomly generated content. I love algorithms that make something people usually make by hand. Programming an algorithm that generates content that looks like it was made by human is something I'll probably never achieve (or who knows?), but I don't see any reason why randomly generated...

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