Fraxy

Posted by Mega on March 31, 2011, 5:49 a.m.

No, I'm not blogging about anything weird… I'm about to introduce you to one of the most awesome Sh'mups I have ever seen.

Fraxy is an innovative shooter, where you get to design the enemies you fight from a parts bank. Look at what I made:

Basically, you have a …

A DEMO! Finally!

Posted by Mega on March 29, 2011, 2:53 a.m.

HERE: http://64digits.com/users/Mega/Hydra_Demo_1.zip

A really bland demo though. It's interactive, but it's not what I'm working on.

I actually had this demo done last week, but I kinda forgot about it what

with the engine development (You can't believe how much fun making your

own engine can be, when your code …

I'm too lazy to type it again, but....

Posted by Mega on March 24, 2011, 2:11 a.m.

Progress has been made on my game engine. I've already explained it in great length elsewhere (Phrot), so instead of re-typing or copy-pasting, I'm gonna link ya to the two blogs I wrote about it.

Part one about the Engine

Part two about the Engine

Beware, it's a tl;dr for …

Quick Quest

Posted by Mega on March 13, 2011, 4:19 p.m.

So… I have a story for you:

Last night, at some unhallowed hour, I was coding. Whilst coding I quickly made a text RPG in 10 minutes. According to the log I wrote, it is:

Quote:
What'll really happen if you could go on a dungeon crawl.

It's ASCII, and …

Insecurity...

Posted by Mega on March 6, 2011, 11:20 a.m.

I thought… therefore I knew….

And what do I know? I know I'm not buying Minecraft until Notch ups his security.

I don't want my account information (Username AND password) being sent unencrypted; easy pickings, even for me.

Also, bypassing Server Auth was a piece of cake. I can now …

Backtrack a bit

Posted by Mega on Feb. 28, 2011, 2:35 p.m.

OK, progress AND a bit of a problem. I'm rewriting my roguelike engine to work with my new Scourge code. I now have 10 revisions of Scourge, all foolishly labelled 1-10, and the current version is 10.2.

It's working well, runs smoothly, and is codenamed HYDRA. And I will release …

Mini64 working?

Posted by Mega on Feb. 19, 2011, 4:51 a.m.

Well, im using it and it seems to work… Was it fixed? anyway, besides that, im working hard at releasing a demo of my rogue-like, which will be placeholders. Expect it within two weeks. besides that, im still bound to my cellphone internet until monday.

Screenshot and mechs.

Posted by Mega on Feb. 17, 2011, 1:25 a.m.

The window that says 'Debug' is actually the info pane, but it's running in debug mode, therefore the title reads 'debug'.

Oh, and my new avatar:

The mechas are invading.

I'm nearly done...

Posted by Mega on Feb. 15, 2011, 1:45 a.m.

with a demo… Owait… I said NEW object dammit. >_>

Argh. Forgot the copy constructor. OK. Demo delayed, but only slightly…

Erm, so my engine. I'm still working on it, it's stable, it's starting to receive some game-related code now, and it's turning into a massive project (Over 30 headers). …

Attack of the Clones

Posted by Mega on Feb. 3, 2011, 1:21 a.m.

I see I'm still appearing a ludicrous number of times on the active user list, something

that only appears to happen to me for some weird reason.

Reasons for this (As debated by Myself):

1.) V3 likes me

2.) V3 is screwed up

3.) Past and future instances of myself …