64digits would like to welcome our new team of modreators!
Er wait, what you say? Yes, you read that right. I was just today informed that there was some confusion on the issue, specifically …
Just finished a final exam that took way less time than it should have, that class was a joke. But hey I'm not complaining if it means I get over 100 for the class average. One more exam to go, then I get a short break then more class! …
Hey! Long time no post. I really need to post more, it's hard to believe it's been a year since my last blog. And well, it's been a crazy year at that. Got a part time job in IT, that's been going well, got contracted to build a …
Welcome back! In the last part I went over the use of render textures and blend modes for simple lighting. Now it is time to dive into a tangent to visit the math involved in typical 3d lighting. I'll go over the basic shading methods we take for granted when …
I recently ventured back into the topic of 2D lighting systems and wanted to share a couple of ways to simulate light in your game. This will be technical but not hard to grasp if you have basic graphics knowledge. First I will detail the classic blend mode approach and …
Y'know, I was just thinking about all the features I didn't have time to add because of the deadline. But I realized, if it weren't for this same deadline, I probably wouldn't have made any of this at all. I'm actually slightly surprised I was able to tie …
Spent a little time the past few days putting together this simple browser game using pure JS and the Canvas API. It was extremely easy to get started, I was up and drawing images to canvas within a couple minutes. The game logic itself was the only somewhat complicated part, …