Recent Posts

Serious GMS Lighting Question!

Posted by AlexCromwellVP on March 24, 2014, 6:57 p.m.

Hi,

Back in the days of GM7, there was no 3d lighting limit, now there is like an 8 light limit. Is there any way to use more than 8 active lights at once in Game Maker Studio?

Thank You,

Simple things

Posted by Astryl on March 24, 2014, 5:59 p.m.

So a couple of days ago I was playing a ridiculously simple but terribly addictive little game that has been filling the gaps in my time recently, especially when I'm not in the mood for playing 'bigger' games.

And I started thinking, "I wonder if this can be improved upon". …

Immobile

Posted by Acid on March 23, 2014, 3:52 p.m.

I was tired of never having a game to show anybody when they ask if I made games, I had this idea a while back and finished it, but I JUST recently had the time to actually port it to Android. iOS as soon as I get access to …

My indie game.

Posted by Hypernova on March 22, 2014, 10:28 p.m.

What's up again 64Digits! Some of y'all might miss or hate me but I came back for a visit after two months of inactivity. Yeah, working as a smartphone repair tech with $12/hr is quite nice pay for me without any college in my lifetime and being completely independent at …

Hello World!

Posted by duckman on March 20, 2014, 4:41 p.m.

I'm back but I'm not making games anymore. I've recently got into music production and I'm looking for a good forum/community to learn and get feedback from. I'm wondering if you guys could help me out.

Anyways if you're interested, here's a cover of Metallica's Orion that I'm working on: …

AlternareDevlog #2

Posted by Acid on March 19, 2014, midnight

Character Design

Everything within every world you encounter in Alternare will be totally generated by the game engine. Since two of the three core values of this game's development plan are "Genuine Procedural Experience" and "Attention to Detail", the life spread throughout the game should a level of detail that …

AlternareDevlog #1

Posted by Acid on March 17, 2014, 10:48 a.m.

Preface / Background

In an attempt to keep a public log of my thought processes, even though I am keeping up with the design document, I would like to be open with the development of Alternare. I'm going to be frank - I have an ulterior motive: I am hoping …

Learn to Draw Blog #2

Posted by mattersonline on March 16, 2014, 3:10 p.m.

I've got a few more shots. Haven't really had time. I think I've got the proportions better.

Acid Update

Posted by Acid on March 15, 2014, 3:10 p.m.

I've had the new version sitting on my computer for a month or so, and just never got around to uploading it. I uploaded it today, and I want to announce that I'm working on the full version of Alternare. This was just a test to see if I liked …

Share your greatest game project

Posted by Castypher on March 14, 2014, 2:07 p.m.

This is for all the game developers out there, including people who no longer develop games.

In a similar vein to Steven's blog, I'd like to open up community discussion to encompass peoples' game design adventures. It doesn't matter if the game's not finished or even if you dropped it …