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AlternareDevlog #2

Posted by Acid on March 19, 2014, midnight

Character Design

Everything within every world you encounter in Alternare will be totally generated by the game engine. Since two of the three core values of this game's development plan are "Genuine Procedural Experience" and "Attention to Detail", the life spread throughout the game should a level of detail that …

AlternareDevlog #1

Posted by Acid on March 17, 2014, 10:48 a.m.

Preface / Background

In an attempt to keep a public log of my thought processes, even though I am keeping up with the design document, I would like to be open with the development of Alternare. I'm going to be frank - I have an ulterior motive: I am hoping …

Learn to Draw Blog #2

Posted by mattersonline on March 16, 2014, 3:10 p.m.

I've got a few more shots. Haven't really had time. I think I've got the proportions better.

Acid Update

Posted by Acid on March 15, 2014, 3:10 p.m.

I've had the new version sitting on my computer for a month or so, and just never got around to uploading it. I uploaded it today, and I want to announce that I'm working on the full version of Alternare. This was just a test to see if I liked …

Share your greatest game project

Posted by Castypher on March 14, 2014, 2:07 p.m.

This is for all the game developers out there, including people who no longer develop games.

In a similar vein to Steven's blog, I'd like to open up community discussion to encompass peoples' game design adventures. It doesn't matter if the game's not finished or even if you dropped it …

No Video Games Until Easter

Posted by NeutralReiddHotel on March 13, 2014, 12:35 p.m.

You got that right. Due to a catholic church influence (one of my friends from work mentioned he gave up alcohol for lest), I have decided to join my buddy from work and give up the one thing that keeps me way longer than I should be in the restroom, …

Shinobi Playthrough

Posted by Astryl on March 12, 2014, 1:59 p.m.

I come from afar to bring tidings of carpal tunnel syndrome, frustration and evil game design. I come to bring you Shinobi, Sega's classic cash-cow in the arcades of the 80s.

There is a lot of dying in this video. If my mic had been on, there would have been …

Contra Play-through

Posted by Astryl on March 9, 2014, 12:53 p.m.

Was bored. Decided to try playing through NES Contra again in one sitting, with no Konami Code, no save-states, etc. Which is the only way I've ever played it :P

(Embedded Video)

My brother and I often used to play this on our NES when we were younger (Along with …

Until April

Posted by S3xySeele on March 6, 2014, 12:21 p.m.

"I can't stop thinking about the upcoming 64D Spring Competition"… is what I'd be saying if I didn't have anything to do until April.

Fortunately I do have something to do! A lot of things, actually, but one in particular:

The Anime Handbook.

The Anime Handbook is a book I'm …

Plan & Combat

Posted by Pirate-rob on March 5, 2014, 2:36 p.m.

So, I felt that R&R was feeling a bit grinding and lacking in tactics and inspired by a miscommunication between me and Steven a while ago, I decided to add a plan mode to Battles.

Plan mode allows you to position your chars as you please RTS style:

This will …