Recent Posts

Combat to the death.

Posted by Scott_AW on April 9, 2011, 1:34 a.m.

http://www.64digits.com/users/Scott_AW/bse_040811.zip

http://64digits.com/users/Scott_AW/bse_040911.zip *updated!*

While there is still a lot of touchups to do before this gets released elsewhere, here's whats done so far.

One thing I do know is that the Shield is mildly buggy, which is my own fault for not updating the code…but oh well.

You shield isn't …

The Phuncky Feel One

Posted by Eva unit-01 on April 8, 2011, 12:05 a.m.

By Cypress HIll

This song's the shit.

Anyway, with this last hour left in the day over here. I shall reveal that I am now an old man. As I am 20 now.

(4/7/2011)

I don't know if this means I get a cane or not, but I did get …

Combat coming soon, animations mostly done.

Posted by Scott_AW on April 8, 2011, midnight

(Embedded Video)

Animations for Formless are complete and the Henchman just needs a nice death sequence, but otherwise they're pretty graphically completed.

Frame numbers for posing is up from the Duke3d version, I've added at least two frames to each action. The Formless has 6 attack and move frames, 1 …

I was almost afraid to post

Posted by Alexitron on April 7, 2011, 9:30 p.m.

Because every time I do this place goes down for months. Are we stable yet?

I'm loving the new looks. Go 64digits!

BTW: hello and all of that.

Game Ratings

Posted by Ferret on April 7, 2011, 2:28 a.m.

Hey, editing on the game pages works now and it won't submit zero ratings.

The real work is that I'm going to need help from you guys to do is to look out for any previous games that are still affected by that bug. If you find any games with …

The Reason Why Fire is Evil

Posted by Castypher on April 7, 2011, 12:06 a.m.

Ever since the server went up, I've felt more inclined to play Minecraft, and be a little more creative.

Well today I decided to do a little work on my cottage (first time actually trying to make something look nice instead of having the inside be cool). And next to …

Superfast Jellyfish

Posted by Eva unit-01 on April 6, 2011, 3:10 p.m.

Gorillaz - Superfast Jellyfish

ALL HAIL KING NEPTUNE AND HIS WATER BREATHERS!

I wish I had a superfast jellyfish though..mine always go really slow, and sting like fuck.

Anyway, so…this is a blog.

But no art this time.

So then wtf is thisgood for?

Absolutely nothing, say it again ya'll. …

Don't take it personally, babe, it just ain't your story.

Posted by PY on April 6, 2011, 12:55 p.m.

http://scoutshonour.com/donttakeitpersonallybabeitjustaintyourstory/

I'd totally recommend giving this a… read, really. I'm not really much of a VN guy, but I really enjoyed this, even if the internet-lingo was a bit heavy sometimes.

On a further note - anybody who *is* a VN guy care to recommend some?

PY

Combat test and personal Shenanigans.

Posted by Scott_AW on April 6, 2011, 3:42 a.m.

Sometimes when you messed something up in code, and its in the thousands of lines, you kind of have trouble finding what variable is the problem.

Sometimes you change the wrong one and weird things happen.

(Embedded Video)

Living flame and cauldron! Luckily I victoriously killed them, shadows don't care …

Flash cutscenes

Posted by mazimadu on April 6, 2011, 12:27 a.m.

Well, with classes, projects and prospective job interviews looming overhead, it looks like this game may take a bit longer than I anticipated. Don't get me wrong, I intend to finish this game. But most of the work these days goes into actual polish than actual level design. Luckily, the …