Recent Posts

C++ Templates

Posted by Rusky on March 2, 2011, 5:47 p.m.

… are idiotic of the devil. Not the idea necessarily, just the details. Pop quiz:

Given this template declaration:

double foo(double);

template <class T>
class Test {
public:
    void invariant() { member = foo(val); }
    T dependent() { return foo(member); }

private:
    int val;
    T member;
};

and this instantiation: …

The Adventure Of The JID

Posted by thernz on March 1, 2011, 10:51 p.m.

Rez and Cesque were out for a Aeronesiac Valentine's walk on a Ronnica. As they went, Cesque rested his hand on Rez's phobos fatboy. It was the most romantic walk ever. But even though the day was so like what the hel, Rez was filled with inception dread.

"Do you …

Cell Burst (For boredom!)

Posted by Alert Games on March 1, 2011, 6:06 p.m.

I noticed how bored I was looking for blogs to read on 64D right now(especially cause im in VB class…). I feel there is not enough entries for how this system is designed, and therefore i will add my own for you to read and give your opinion.

Cell Burst …

Manga Concept + Etc.

Posted by GreenNex on March 1, 2011, 1:18 p.m.

Untitled

I have been working on trying to come up with my own manga. (I know at this point its total crap! lol) However, I like the idea but I would like to see what you guys think:

Story: (not well planned out yet XD)

Basically, during the like 1900 …

Do you like rewards for playing?

Posted by JID on March 1, 2011, 12:43 a.m.

Do you like unlocking upgrades or unlockables during a games campaign, or do you like a straight forward campaign?

Even though I have close to 30 achievements already(plus more on the way), unlockable side missions after the game's campaign is complete, and unlockable ranks and characters in the game's multiplayer, …

JID

Brief tour of the keep.

Posted by Scott_AW on Feb. 28, 2011, 6:11 p.m.

Just to note, that solid brick wall the cannons are shooting at will be removed.

So in addition to getting a little more done on the Baron's keep, I also fixed the positioning of cannon balls and smoke, so now it lines up with the cannon muzzle instead of looking …

another day another derp

Posted by MahFreenAmeh on Feb. 28, 2011, 4:18 p.m.

IT IS EXACTLY WHAT IT SOUNDS LIKE.

so i made another song:

http://malformedxmlelement.com/music/Renoise/MP3/Start%20It%20Like%20This.mp3

that's like all i have to say, literally. my life is horribly lacking in things to say or things to do, so, i am sorta just staring at this screen trying to come up with things to …

Backtrack a bit

Posted by Astryl on Feb. 28, 2011, 2:35 p.m.

OK, progress AND a bit of a problem. I'm rewriting my roguelike engine to work with my new Scourge code. I now have 10 revisions of Scourge, all foolishly labelled 1-10, and the current version is 10.2.

It's working well, runs smoothly, and is codenamed HYDRA. And I will release …

Progression

Posted by Acid on Feb. 28, 2011, 12:58 p.m.

As an artist:

My anatomy has gotten pretty goshdarndagnabbitly decent. My grasp on color usage needs work, as well as my use of perspective. I also need to do more background work because everything I draw lacks one.

But I would say that I've come far since I started here. …

Minecraft Slime issue

Posted by Alert Games on Feb. 28, 2011, 11:03 a.m.

So walking around the spawn chunk, the underspawn has picked up some activity.

It seems like the slimes do not de-spawn, and therefore continuously spawn in the open space down there.

This leaves us a couple of options…

1) Fix the problem in a mod, make sure that the slimes …