Recent Posts

CotH Update

Posted by Darthvender on July 16, 2010, 5:01 p.m.

Hello again!

So, last post I touched on a game I'm working on, which is titled Chronicles of the Hchrubak.

Over the past few weeks, I have been re-writing the entire storyline and script, and finally finished it yesterday at 54 pages of dialogue. The following is a brief overview …

X-Com: 64defence

Posted by Toast on July 16, 2010, 1:56 p.m.

So I heard some fools were rebooting the classic epic classicness that is the X-com series, which if you haven't played you must now.

Thought it'd be funny to play with my soldiers named after 64Ders. The names are just taken off whoever happened to on the Active User list …

The Crawl: A new techdemo, several updates

Posted by Scott_AW on July 16, 2010, midnight

So Evaldraw can make EXEs now…

Play instantly or download the whole thing

And I've changed collision for objects to be independant, now that objects can be placed anywhere instead of fixed to the center of a cell.

The downloadable version contains the new map maker and a RPG sim …

Mandatory Fun

Posted by Misconstruct on July 15, 2010, 5:10 p.m.

Ok, so tomorrow, i'll be having fun apparently. It's mandatory.

We call it a "mandatory fun day", and i'll have fun seeing Gary Sinise and the Lt Dan Band perform on base, whether I want to or not.

Anyway, it's going to be a blast. There will be alcohol I …

Redesigning the Squares

Posted by mazimadu on July 15, 2010, 4:06 p.m.

Alrighty, after reading the tons of feedback I got from my last post (of about 3 people I think), I decided to redesign all the Squares.

Now That that is done I can focus on more important things, like finishing the dragon.

Till then, I will be just playing some …

My origin story

Posted by KaBob799 on July 15, 2010, 2:30 p.m.

So it's time to tell the tale of how I came to be on 64digits. But it would be necessary to make a ton of retcons cause I can't really remember 4.5 years ago, so I'll just stick with what I know.

Anyway, looking at my original blogs it's likely …

I'm sorry. I did not introduced myself yet

Posted by victor_f on July 14, 2010, 5:14 p.m.

Hello !!! My name is Victor and im from Brazil.

(my english is very bad . sorry if i not understand something or talk nonsense - Google translate is very horrible sometimes but i know a little to talk)

I am a creative man who always tries to improve and …

Redesigning Kyle, Again

Posted by mazimadu on July 14, 2010, 4 p.m.

For those of you who have been paying attention to my blog (and the content released on it), I have been constantly trying to improve my square series (which is constantly on and off with multiple WIPs). Currently, I took some time of from Game Maker (and Android, web development …

Reality is killing my game

Posted by carritohmc on July 14, 2010, 3:05 p.m.

Wow, last time I blogged I predicted I'd have a video + a demo of my game done. And all was well. Got some awesome code and support from Avenger, got the flying enemy done. I can play my game's first level and then…..

The economy took a dump on …

Multi-platform Shield Breaker.

Posted by Scott_AW on July 14, 2010, 1:38 p.m.

After doing some reworking of the old RPG system for The Crawl, reworking some formulas, I took a shot at rewriting Shield Breaker into GLBasic.

A few hours into it and I'm close to having the engine pretty close to finished.

Heres a video showing unlimited shooting, a task manager …