Recent Posts

I have a picture of myself.

Posted by ATOGAMES on Feb. 25, 2010, 8:06 p.m.

Okay I'm a tard for posting this but I gotta tell someone.

I'm upgrading my Pc at last!

And I wanted opinions on the specs.

It's on order so I'm still waiting for it to come around.

My current pc is crap old,Don't believe me?

I didn't even know what …

Need your help!

Posted by OL on Feb. 25, 2010, 5:09 p.m.

Adrenaline is currently in the GMC cagematch for a 4th round. We're up against a decent game, called Swerve, and the score is currently very close.

If you're a fan of Adrenaline, show your support by voting for us at

http://gmc.yoyogames.com/index.php?showtopic=465093

Thanks guys!

OL

I'M A LIAR.

Posted by Zinfandel on Feb. 25, 2010, 10:29 a.m.

See last blog for reason.

Comic, Page05!

Posted by Swifty on Feb. 25, 2010, 8:42 a.m.

Well, here is page 5…

If you're just starting out here is the link to the first comic page:

http://64digits.com/users/index.php?userid=Swifty&cmd=comments&id=265906

Now time to watch some Sonic X….

Thanks for reading,

-Swifty

I did stuff, but not much.

Posted by Scott_AW on Feb. 24, 2010, 7:56 p.m.

So a bit of an update on the remake of an apparently ten-year old rpg I created back in verge.

Some minor changes to tiles so far, that and a major reorganizing of them. Before it was a big mess with object tiles incorperated with world tiles. Some recolors, still …

NO MORE GREEN!!

Posted by LAR Games on Feb. 24, 2010, 2:57 a.m.

I've finally changed the color scheme of the website into one that's easier on the eyes. I've realized that long articles on my site tend to be a little hard on the little guys. So the site is once again completely redesigned.

See for yourself:

http://www/LARGames.com/

This time, it's going …

[Zyzyx66] For the greater good

Posted by Zyzyx66 on Feb. 23, 2010, 7:01 p.m.

NOTE: new screenshots of my current WIP can be viewed on the next blog post - go there now :)

Game developers these days are cowards. They all follow patterns in their difficulty and complexity - start easy, get harder, plateau out. It's as if developers are afraid that by …

Gamemaker period the end.

Posted by GMWIZ on Feb. 23, 2010, 12:03 a.m.

Wow, another good day at the house. I was actually so bored today that I broke out the Dusty ol' Gamemaker app collecting dust on my desktop :P. I can't believe I'm using it again. Its been maybe a few years.

Well anyways I pulled up a old lego game …

KaBob V20.0 is complete!

Posted by KaBob799 on Feb. 22, 2010, 10:39 p.m.

So today is my birthday and I am no longer a teenager. The presents I got are as follows:

Super Mario Advance (combo valentines/birthday gift from my gf)

http://www.wacom.com/bamboo/bamboo_pen_touch.php

$40

de Blob

It's one of those rare times that everything I got was something I really wanted =p

So other …

[Z]Face-palming Games

Posted by Zyzyx66 on Feb. 22, 2010, 6:20 p.m.

When we, as designers, consider our games, there is one thing that is absolutely paramount to get right. Graphics sell games, but make them they do not. Sound (esp. music) elevates a game and gives it a rich tapestry of flavour, but isn't strictly important. Story can be taken or …