Project Management Find

Posted by Zyzyx66 on Dec. 2, 2010, 9:10 p.m.

Hi all,

In the pursuit of ever-improving project management for the larger projects I've been working on, I came across a few free online programs that help immensely. From doing professional development, I've become quite the fan of management tools - especially when working with a team.

As I've said …

Violence and weekly games

Posted by Zyzyx66 on Dec. 1, 2010, 4:53 p.m.

A note on violence in videogames:

Any competitive activity will, in the short term, rewire the brain to become more aggressive. It's human nature, has been proven, and is not limited to video games. I would expect as many people have kicked over a monopoly board than have hurled a …

Savage Sun

Posted by Zyzyx66 on Nov. 24, 2010, 4:19 a.m.

Game WIP - download and try out!

Hi all,

I guess I should first point out I'm not dead, just rather busy.

I've been working on a few bits and pieces, and thought I'd share this one with you all. It's a top-down space shooter, which should be familiar to …

The State of the Game

Posted by Zyzyx66 on March 11, 2010, 9:01 p.m.

Hi all,

First off sorry for the no-blogs. I've been under the weather for the last couple of weeks.

There's no big insightful rant today, just wanted to let everyone know that my current project has been moving forward in leaps and bounds, and is almost ready for playtesting. Only …

[Zyzyx66]New Project Screendump

Posted by Zyzyx66 on Feb. 26, 2010, 3:44 a.m.

New screenshots for my current project - notice the slightly (sometimes muchly) improved visuals. There are several more tidbits of info on how the game actually plays here too!

I've been working on this project fairly solidly for a few weeks now, and it is fast approaching preview time. There …

[Zyzyx66] For the greater good

Posted by Zyzyx66 on Feb. 23, 2010, 7:01 p.m.

NOTE: new screenshots of my current WIP can be viewed on the next blog post - go there now :)

Game developers these days are cowards. They all follow patterns in their difficulty and complexity - start easy, get harder, plateau out. It's as if developers are afraid that by …

[Z]Face-palming Games

Posted by Zyzyx66 on Feb. 22, 2010, 6:20 p.m.

When we, as designers, consider our games, there is one thing that is absolutely paramount to get right. Graphics sell games, but make them they do not. Sound (esp. music) elevates a game and gives it a rich tapestry of flavour, but isn't strictly important. Story can be taken or …

[Z]Telling a story

Posted by Zyzyx66 on Feb. 18, 2010, 8:09 p.m.

In the early 1900's, film began to take firm roots in storytelling. These early stories were short, simple affairs that were heavily restricted by the medium - the sound track was separate from the film reel, so movies were silent. Colour film was yet to enter into the equation on …

New Project

Posted by Zyzyx66 on Feb. 17, 2010, 7:23 p.m.

Last blog I mentioned the directive process of designing a new game. Well, the game is actually well under way at the moment, and while I'm not ready to release any actual info about the project, I can do a screeny dump. So here you go:

Oh, and we're still …

All that is old

Posted by Zyzyx66 on Feb. 16, 2010, 5:50 p.m.

So, a friend and I decided to make a new game together. No punchline, that part is true. We discussed the idea of working together on a project, before bouncing ideas around. We eventually came up with a game concept that we were both excited about.

Generally at this stage, …