Recent Posts

S4D Early Progress. Also how animate?

Posted by nap on Sept. 22, 2014, 10:59 p.m.

What's up everybody, I have started to only be active during competitions but oh well. College keeps me busy. Not that I ever posted much before.

Anyway my themes are awesome. Disaster, Decay, and Abandoned. Possibly the best default synergy I have seen from anyone. Plus it went right along …

nap

S4D - Boobs & The Learning Curve

Posted by Zac1790 on Sept. 22, 2014, 9:47 p.m.

My themes seem almost too easy to implement. Illusion, haunting, and deprived senses? Easy peasy. I mean, I like all three and illusion + deprived senses really lends itself to game mechanics which can be as simple or complex as I want them to be. Right now, I'm thinking two …

my scary 4 digits live stream

Posted by blaze157 on Sept. 22, 2014, 2:09 p.m.

I decided to live stream my work on my scary 4 digits game at http://www.twitch.tv/blaze157a . i don't have an exact time planed for when i will be streaming, but I will usually be streaming around 5:00AM or 6:00AM UTC most days. So check it out maybe.

(Offline)

First blahg post!

Posted by TacoBotProductions on Sept. 22, 2014, 12:05 a.m.

Yay! My first ever blog post! Not only on this site, but anywhere at all! This is a big moment for me, so I'd better get off on the right foot. Or the left. Doesn't really matter, seeing as I'm actually sitting at a keyboard typing this. Anyways, I got …

Yal's S4D Devlog: Surface effects!

Posted by Yaru on Sept. 20, 2014, 1:31 p.m.

Started working on my S4D game. Progress:

- Used autoflagging to allow me to place random unlockable crap in rooms without caring about how to save if it's picked up or not. Normally spazzes out in Studio when savefiles are involved, but they won't be this time.

- Used autotiling …

S4D Mini Progress Reports

Posted by Astryl on Sept. 20, 2014, 1:28 p.m.

This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.

And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!

Let's get this Party Started!

Posted by gekido on Sept. 20, 2014, 11:44 a.m.

I've been brainstorming the themes for a few days, have come up with a few ideas related to the themes as well as things I've wanted to flesh out / experiment with a bit more from the tech stack / implementation side as well.

What I've come up with so …

Scary4Digits 2014 Random Brainstorming

Posted by nothin on Sept. 20, 2014, 11:28 a.m.

Hiya! First time posting here.

So I was assigned with these three themes for the S4D14: Deprived Senses, Emptiness, Black Magic.

Let's start by throwing all the ideas about the themes, shall we?

Deprived Senses

Quite literal. The easiest and most exploitable is the sense of sight. Sense of hearing …

S4D -First hours of work.

Posted by Nopykon on Sept. 20, 2014, 7:13 a.m.

I want to make smaller but more frequent updates this time around, instead of writing giant blog posts at the end of every few week (month). Maybe every 48h or so. I've been working on a tile editor and a tile sheet. Will not disclose more information. Until the next …

3d stuff n stuff

Posted by Gordy on Sept. 19, 2014, 5:25 p.m.

I was working on that 2.5d game for a while and i've got the engine in a great state, but i've decided to move the Adventure Game project to Unity.

I'll the using the 2.5d engine for some upcoming smaller projects.

It's also been a long time since i've done …