Recent Posts

Yal's S4D Devlog: Surface effects!

Posted by Yaru on Sept. 20, 2014, 1:31 p.m.

Started working on my S4D game. Progress:

- Used autoflagging to allow me to place random unlockable crap in rooms without caring about how to save if it's picked up or not. Normally spazzes out in Studio when savefiles are involved, but they won't be this time.

- Used autotiling …

S4D Mini Progress Reports

Posted by Astryl on Sept. 20, 2014, 1:28 p.m.

This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.

And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!

Let's get this Party Started!

Posted by gekido on Sept. 20, 2014, 11:44 a.m.

I've been brainstorming the themes for a few days, have come up with a few ideas related to the themes as well as things I've wanted to flesh out / experiment with a bit more from the tech stack / implementation side as well.

What I've come up with so …

Scary4Digits 2014 Random Brainstorming

Posted by nothin on Sept. 20, 2014, 11:28 a.m.

Hiya! First time posting here.

So I was assigned with these three themes for the S4D14: Deprived Senses, Emptiness, Black Magic.

Let's start by throwing all the ideas about the themes, shall we?

Deprived Senses

Quite literal. The easiest and most exploitable is the sense of sight. Sense of hearing …

S4D -First hours of work.

Posted by Nopykon on Sept. 20, 2014, 7:13 a.m.

I want to make smaller but more frequent updates this time around, instead of writing giant blog posts at the end of every few week (month). Maybe every 48h or so. I've been working on a tile editor and a tile sheet. Will not disclose more information. Until the next …

3d stuff n stuff

Posted by Gordy on Sept. 19, 2014, 5:25 p.m.

I was working on that 2.5d game for a while and i've got the engine in a great state, but i've decided to move the Adventure Game project to Unity.

I'll the using the 2.5d engine for some upcoming smaller projects.

It's also been a long time since i've done …

The Themes have arrived!

Posted by gekido on Sept. 19, 2014, 12:18 a.m.

So looks like the themes have arrived. Mine are "Emptiness, Possession, Shadows"

Time to start brainstorming.

Have a few ideas already, having the 'shadows' theme is pretty cool, can play around with some fun lighting experiments.

Possession gave me a few thoughts when I saw it on the list originally, …

wip mockup

Posted by Toast on Sept. 18, 2014, 4:58 p.m.

Well some might remember I was making this mockup a year or two ago

I still really want to make this game, or at least entertain the possibility. But I've thrown the whole mockup out because it looks like shit and I'm starting again

So this is how far I've …

TSSB 31! SPECIAL MOVES

Posted by fromsoysauce on Sept. 18, 2014, 3 a.m.

(Embedded Video)

Moikle's Scary4Digits 2014 Brainstorming

Posted by Moikle on Sept. 17, 2014, 1:49 p.m.

So I got the themes: Possession, Illusion and Macabre.

I have decided to try and avoid making a pretentious story using these themes, because that seems to be a common result of game competition entries. This means I will be using the mechanics and art of the game to convey …