PaperBlast demo 2 (WIP Journal #4)

Posted by 2Dcube on March 6, 2008, 6:36 p.m.

I've taken considerations into account, and made some changes to PaperBlast. In fact, I've totally changed the controls.

You can't aim anymore.

All you do now is control the ship's movement, and this makes it easier to focus on avoiding bullets. You do still shoot, but your ship just slowly rotates. Click the mouse to make it rotate the other way.

Coin3 said:

"You seem to die quite fast if you are not careful though."

True. In the previous demo, it was annoying to aim AND try to avoid bullets. Right now, you can focus more easily on avoiding.

Cesque:

"I would say that the projectiles you shoot spread a bit too far and the cone they form is too large, making the combat more random."

You start with a single line of bullets now, and it gets upgraded every so-many points.

"The amount of points you get for killing enemies is also growing very rapidly, making how long you wait almost the sole factor in score - not a bad idea"

It was an interesting idea, but didn't really do it for me. I took it out. Enemies are all 100 points now. Also, Cesque, thanks for your other ideas, however, I am too lazy to actually make them sorry :( .

C-Ator9:

"Well… I was winning until something seemingly invisible killed me."

Elmernite:

"Also, maybe give a little more warning of where they are going to appear?"

There's a rotating red square now at the point where an enemy is going to appear. You'll notice during playing that you really focus on them, and they do really help, as well as make the game more fun.

I added a menu:

So what do I think?

Right now the game is much more fun to me than it was at first, and it feels more like a challenge to get a high score. I feel like I'm more in control, it's less random now.

What am I going to add?

Apart from sounds and music, there'll be more and better bullet patterns. I don't know yet what else to add (ideas?). Not a lot probably, the game is meant as a small high score game.

Download (3mb)

My highscore right now is 19180.

I would like to know what you think about the game. Feedback is actually what keeps it alive, 'cause if it weren't for this blog I would've abandoned it already.

Comments

RC 16 years, 2 months ago

The menu looks handwritten, is it really or is it computer drawn?

Kenon 16 years, 2 months ago

All I can say is needs sounds right now. You pretty much have the overall Idea of what it needs.

2Dcube 16 years, 2 months ago

Good to hear I'm on the right track, Kenon.

RedChu, it is indeed handwritten. :) I make lots of notes on paper, all the time, and it all looks like that.

elmernite 16 years, 2 months ago

7960 on my first try! Really like it now, it's way better. My only big complaint would be the crosshairs are a little hard to see. (Maybe give them some sort of black shadow behing them?)

How about gun specials? Kinda like in R2S9. Maybe they can just drift by.

While I loved the menu, It kinda leads the person to expect the intire game to be the sketched look. (Just my thoughts, thats not really a problem)

Really nice overall!

-Elmernite

ESA 16 years, 2 months ago

This has been done before.

stampede 16 years, 2 months ago

Quote:
This has been done before.
Hey ESA, you've made a platformer! Whoa! Oh… But it has been done before :( Too bad.

2Dcube 16 years, 2 months ago

Quote:
My only big complaint would be the crosshairs are a little hard to see. (Maybe give them some sort of black shadow behing them?)
I can give it a shadow, just like the rest..

Quote:
How about gun specials? Kinda like in R2S9. Maybe they can just drift by.
I'll think about it.

Quote:
While I loved the menu, It kinda leads the person to expect the intire game to be the sketched look. (Just my thoughts, thats not really a problem)
I feel the same way, but oh well. I think I will make the paper you shoot the same as the notepaper though.

I want to release the game when YYG has their integrated highscore thingie online. So I guess we won't see PeperBlast for a while.