Game dev from api; +MC screens

Posted by Alert Games on Aug. 20, 2011, 1:20 a.m.

So now with less time before school starts, I am still workin on the api that I was thinking would take me a lot less time than it has been to do.

Basically, when you get distracted with friends or other activities, I lost some motivation, and was only doing …

new 64d design, + new song!

Posted by Alert Games on July 28, 2011, 2:20 p.m.

Check it.

Also here is a new song:

click me to listen

Not everyone will like it, but what the hell ill take your time. But thanks for listening :D

Next up, cow tornadoes:

But besides all this cool stuff im progressing on my coolest thing: The agmapi.

Just a …

The agm API

Posted by Alert Games on July 14, 2011, 10:19 p.m.

Your welcome all who are interested. After a lot of work making it more secure, more useful, and most importantly easier to use, the api will help designing multiplayer, highscore, and achievements. Yeah reflect. I coded achievements. You can look at them in your profile. O wait, the profiles also …

Drop down lists and simple input boxes

Posted by Alert Games on July 8, 2011, 11:47 p.m.

Hey everyone.

While working on the api im making for the people wanting to make online games, I was thinking about making the drop-down lists and input boxes needed for creating the options for the matches.

But considering that its taking me more time because of lack of focus and …

Quick Update!

Posted by Alert Games on June 24, 2011, 1:52 p.m.

So you may have (or not) noticed the lack of small game collab topics on the right.

That is mostly because I am working on none other than the alert games multiplayer 'API'. Seems that there is a lot of demand all of a sudden for making multiplayer games, so …

SmallGame *Story* talk

Posted by Alert Games on June 6, 2011, 11:06 p.m.

Here are some ideas that people generally liked that we should decide on, so we can work on story and gameplay ideas. :)

Type: RPG / Platformer

Setting: Roman-ish time period, but with different environments and possible different dimension as a twist.

Not too heavy on magic, but can still …

Make a smallgame collab!!! << Join Up <<

Posted by Alert Games on June 4, 2011, 2:50 p.m.

I want to have another highscore game on my site, you all want another cool game to play and make.

The solution? A collaboration!

I feel that not a lot of games are being announced on the site anymore, and Im pretty sure it falls short of these activities that …

Why do I make this so difficult?

Posted by Alert Games on May 26, 2011, 5:14 p.m.

So I wanted to make some changes to Torque AG, for the better. For example it used to keep checking if you already had the achievement every time you access the menu. However I made it so difficult to test it myself because I have checks to make sure you …

&#9633;&#9632; minecraft blog &#9632;&#9633;

Posted by Alert Games on May 15, 2011, 10:50 p.m.

So since minecraft dominated my day yesterday, I figured I would also blog about it on the website that hosts the server. D:

Here are some screenies of stuff :) I have many more, but I'll do a few at a time.

Looks like the map has been updated. Looks …

Now that Im done with class! MINECRAFT CELLBURST ALERT GAMES

Posted by Alert Games on May 14, 2011, 8:56 a.m.

I am working on Cell Burst Online again. I'm at the pre-game lobby part, and I hope to be getting to the actual game part later this week. Oh, and I'll probably add achievements to the game as well, what the hell, I can….

This summer I will also be …