pArTiCle dEsiGneR 2.3

Posted by Alert Games on July 29, 2008, 2:30 p.m.

uhhhhh. oh yeah! particle designer 2.3 is out! so yeah, download it. its fun.

So most of the changes are just to fix problems that people were having with it. but the help is updated, it actually imports part_type_step and part_type_death now, the codebox has like no problems now… at least it shouldnt. also the interface bugs were fixed except for one of them i just found, and theres fading of the outlines… because it looks better.

But you can see all that fancy information on the Official Page. Or you can also check out the GMC topic, which actually might have more info on it… well, post on that topic anyway, people just download the program without posting…


So yeah. Im glad i got that out of the way. Any questions or comments, i recommend posting on my forums or the GMC. you can post here or on the 64D page, but that takes me longer to check…

gotta get to work soon… peace


Juju 15 years, 11 months ago

Did you fix that FPS bug?

Bryan 15 years, 11 months ago

Look like you aren't done :P

elmernite 15 years, 11 months ago

Great! I love this! It's a "Killer App"!


Gordon Freeman 15 years, 11 months ago


action number 1

of Mouse Event for Glob Left Pressed

for object ob_direction_min:

Error in function real().

1) Bugs

2) The error

3) If you type when you're not selecting any textbox, and then select one, what you typed goes into that box

4) Text is going out of the box

5) Dunno why I could put letters in

6) Being able to do select text in the codebox would be nice, or edit at a position, like this

Other than that looks great.

Alert Games 15 years, 10 months ago

@Juju, yes, now it warns you if you set the crash prevention higher than the room speed, but it doesnt stop you…

@Gordon Freeman: I guess i looked over a few things. I really need a decent beta tester for these things…

before it did allow you to put other letters in the box because of the negative symbol, but i can fix that problem and reupload it along with the other small problems i found.

the text unfortunately goes out of the box because if you use the - and . symbols, it needs those extra characters. i can work on it, but that takes time, and im not too worried about it.

as for the highlighted text, that would be nice.

…but that also means id spend a week or so coding it, and i dont think im in the mood for that :P im sure it can be done, but it takes time to make it work.

SquareWheel 15 years, 10 months ago

Highlighted text doesn't really take a week. If you want to invert the text color, blend modes will help.

Alert Games 15 years, 10 months ago

@SquareWheel: Well, you would need to have the starting point, then highlight the amount of characters, and then select more than one line at a time, and make sure it is in view and you can only highlight the characters there etc. And then after that, writing over, or deleting that text would not only move the other characters down, but also delete lines when necessary, and stuff like that.

Although, making it able to highlight text in a single line wouldn't take too long.

Cpsgames 15 years, 10 months ago

Looks pretty cool.