Project Introduction

Posted by Alert Games on Oct. 23, 2010, 12:02 a.m.

holy crap making blog.. erghhh…………..

So I want to start a new online multiplayer game, but id like to hear feedback on what would be fun to play. Here is what I had in mind for a while now:

Space arcade shooter with customizable ships. (Like battleships forever, only online matches, stats, and not "vector" style graphics.) Also, I was thinking Targetra as the name?

Anyway a few ideas for the game off of this idea:

->ships range from slow, powerful, slow reloading -to- quick, fast-shooting, minor damage

->different modes such as a base type mode where you defend/attack, normal deathmatch, etc

->ability to deploy temporary turrets and set traps

->many effects and explosions, and modern-but-classic looking HUD/interface

-> stats on its own game web page

I also am looking to make this a multi-person project. Reason being is that it takes way too much time for just me to work on it, and also as demonstrated by other developers here :>

(which is also why im asking for input so the most people would find the game enjoyable)

So please Give Suggestions on what would be a fun multiplayer game. Also you can tell me if you are interested in helping out :3

Web is already covered, but banner/promotional would be acceptable.

This is a 'getting started' blog, so im not going to get into specifics until the ideas are established.

Thanks!!!!!1

Comments

Ronnica 14 years, 10 months ago

=D

Alert Games 14 years, 10 months ago

=O

Quietus 14 years, 10 months ago

i've been contemplating making an online game but a space shooter would be the last thing i'd do that for, i actually abandoned my shooter game just because they're so overdone.

Lapixx 14 years, 10 months ago

Sounds like a cool idea so far, even if you didn't get into the specifics yet.

As for suggestions, although you probably already thought about theses: most people like stats. Collect player data and present it in a cool way.

Also, if possible, make sure players can manage some sort of friendlist and more importantly, make sure you are able to join a friend easily.

There shouldn't be a problem if the genre is overdone. Even if your game doesn't present anything new, it can still be good if everything works as it should work.

Alert Games 14 years, 10 months ago

Shooters a really popular, however I havent heard of many at all that are online multiplayer. I mean if it was so overdone, then I would probably hear of one ;) (Actually there was a flash one, but it died. wasnt the best)

Yes, stats will be important. Rankings will be shown on a separate game page based on an XP system, and I was thinking to have a credits system to purchase more parts for your ship. I forgot to mention a custom-ship mode would be available also.

The game of course, would link to my website, so that your friends list on there could be sent to the game. Though I havent thought of how to use it yet. But just starting the basics is what is important first. ;)

Castypher 14 years, 10 months ago

Quote:
however I havent heard of many at all that are online multiplayer
I'm sure StarFox Command counts for something.

Take into consideration the single-player shooters with online modes instead of multiplayer-only games. You'll get a much larger list.

I suppose the definition of shooter means something too. For example, not many multiplayer shoot-em-ups are done. There's not much of a way you can do this effectively. If you really want to try, there's only one game I know of that's presented it well.

And if a shoot-em-up isn't quite your style, you can always look to StarFox Command or similar.

Glen 14 years, 10 months ago

Dont fail me! Make the game happen! I hate seeing good ideas not get carried out. :(

Alert Games 14 years, 10 months ago

@kilin: well thats the point. im talking about online multiplayer here. I like to play games where i can match against other people easily. and in a fun game.

Yes, starfox command sucks dick, along with that DS gay. Nintendo fucks everything up and relies on marketing to sell their stuff to kids. :/

@Glen: No, you dont fail me. Im looking for helpers on this one. Without help itll take me 2 years to get to point i couldve done in about 4 months. Thats why I why id like input from you guys so whoever wants to help have a more common goal.

Castypher 14 years, 10 months ago

Well first off, define the type of shooter you've got in mind. The "shooter" genre is a very, very broad one. Here are some examples:

- Shoot 'em up (Ikaruga, Contra, other scrolling shooters or run-and-gun games all fall into this category)

- Shooting gallery (point and click)

- First-person shooter (flight or ground)

- Third-person shooter (also flight or ground)

- Tactical shooter (where charging in with guns a-blazing won't do you any good. Think Rainbow Six)

Once you select your subgenre, I think we can offer a bit more help.

Lapixx 14 years, 10 months ago

"Like battleships forever, only online matches, stats, and not "vector" style graphics" sounds like a reasonable definition to me.

Also, are you creating this game in GM?