Project Introduction

Posted by Alert Games on Oct. 23, 2010, 12:02 a.m.

holy crap making blog.. erghhh…………..

So I want to start a new online multiplayer game, but id like to hear feedback on what would be fun to play. Here is what I had in mind for a while now:

Space arcade shooter with customizable ships. (Like battleships forever, only online matches, stats, and not "vector" style graphics.) Also, I was thinking Targetra as the name?

Anyway a few ideas for the game off of this idea:

->ships range from slow, powerful, slow reloading -to- quick, fast-shooting, minor damage

->different modes such as a base type mode where you defend/attack, normal deathmatch, etc

->ability to deploy temporary turrets and set traps

->many effects and explosions, and modern-but-classic looking HUD/interface

-> stats on its own game web page

I also am looking to make this a multi-person project. Reason being is that it takes way too much time for just me to work on it, and also as demonstrated by other developers here :>

(which is also why im asking for input so the most people would find the game enjoyable)

So please Give Suggestions on what would be a fun multiplayer game. Also you can tell me if you are interested in helping out :3

Web is already covered, but banner/promotional would be acceptable.

This is a 'getting started' blog, so im not going to get into specifics until the ideas are established.

Thanks!!!!!1

Comments

Ronnica 13 years, 5 months ago

=D

Alert Games 13 years, 5 months ago

=O

Quietus 13 years, 5 months ago

i've been contemplating making an online game but a space shooter would be the last thing i'd do that for, i actually abandoned my shooter game just because they're so overdone.

Lapixx 13 years, 5 months ago

Sounds like a cool idea so far, even if you didn't get into the specifics yet.

As for suggestions, although you probably already thought about theses: most people like stats. Collect player data and present it in a cool way.

Also, if possible, make sure players can manage some sort of friendlist and more importantly, make sure you are able to join a friend easily.

There shouldn't be a problem if the genre is overdone. Even if your game doesn't present anything new, it can still be good if everything works as it should work.

Alert Games 13 years, 5 months ago

Shooters a really popular, however I havent heard of many at all that are online multiplayer. I mean if it was so overdone, then I would probably hear of one ;) (Actually there was a flash one, but it died. wasnt the best)

Yes, stats will be important. Rankings will be shown on a separate game page based on an XP system, and I was thinking to have a credits system to purchase more parts for your ship. I forgot to mention a custom-ship mode would be available also.

The game of course, would link to my website, so that your friends list on there could be sent to the game. Though I havent thought of how to use it yet. But just starting the basics is what is important first. ;)

Castypher 13 years, 5 months ago

Quote:
however I havent heard of many at all that are online multiplayer
I'm sure StarFox Command counts for something.

Take into consideration the single-player shooters with online modes instead of multiplayer-only games. You'll get a much larger list.

I suppose the definition of shooter means something too. For example, not many multiplayer shoot-em-ups are done. There's not much of a way you can do this effectively. If you really want to try, there's only one game I know of that's presented it well.

And if a shoot-em-up isn't quite your style, you can always look to StarFox Command or similar.

Glen 13 years, 5 months ago

Dont fail me! Make the game happen! I hate seeing good ideas not get carried out. :(

Alert Games 13 years, 5 months ago

@kilin: well thats the point. im talking about online multiplayer here. I like to play games where i can match against other people easily. and in a fun game.

Yes, starfox command sucks dick, along with that DS gay. Nintendo fucks everything up and relies on marketing to sell their stuff to kids. :/

@Glen: No, you dont fail me. Im looking for helpers on this one. Without help itll take me 2 years to get to point i couldve done in about 4 months. Thats why I why id like input from you guys so whoever wants to help have a more common goal.

Castypher 13 years, 5 months ago

Well first off, define the type of shooter you've got in mind. The "shooter" genre is a very, very broad one. Here are some examples:

- Shoot 'em up (Ikaruga, Contra, other scrolling shooters or run-and-gun games all fall into this category)

- Shooting gallery (point and click)

- First-person shooter (flight or ground)

- Third-person shooter (also flight or ground)

- Tactical shooter (where charging in with guns a-blazing won't do you any good. Think Rainbow Six)

Once you select your subgenre, I think we can offer a bit more help.

Lapixx 13 years, 5 months ago

"Like battleships forever, only online matches, stats, and not "vector" style graphics" sounds like a reasonable definition to me.

Also, are you creating this game in GM?