Hangly progress

Posted by Balding Chimp on Sept. 29, 2007, 9:33 a.m.

I took a day to work on this last week some more. Added fruits to the maze that will apear in the center after eating 70 dots and 170 dots like the original.

They disapear within 1 second of the original game time. Like I said, 3-Space is limited in ways… pre-made models are availble for some stuff…you can change the colors, textures, cut stuff out, etc… but to build from nothing you can only work with basic shapes mostly. So I added a doughnut, ice-cream cone, cherries and added the GM logo to the disk. Other stuff I may have tweaked the colors or cliped out an object or two from a sceen.

<a href="http://imageshack.us"><img src="http://img513.imageshack.us/img513/6931/hanglyfruitshw9.jpg" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>

The dots have been shrunk down a little and the other charaters were shrunk down a couple of pixels. They fit the maze but were technically "too big". The red ghost is currently all over you or else gets hung up in certain situations. The side tunnels work (was able to go up or down in a side tunnel and could potentially move around outside the maze.) Just started doing blue ghosts. Need to add white ghosts to the animation yet for when they flash blue and white changing back.

<a href="http://imageshack.us"><img src="http://img229.imageshack.us/img229/5407/hanglyaltmazeob1.jpg" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>

The second maze is made now…well, actually no maze…it's open space. Sound has been added like the original. I managed to clip out sounds for insert coin to make the dot eating sounds. Game start sounds, the siren right now is a cop siren pretty close. Energizer sounds (ghost stays blue same amount of time like the original…for first level right now anyway). Ghost eat sound, extra hangly sound at 10,000 etc..

There is a collision problem I need to address with Hangly Man eating on the second maze… need to set the mask right as he can seemingly eat dots that should be just a bit too much out of range from the center of his mouth. Started on the "safe zones" on the first maze but needs work yet. Well, thats where things are at for now. Going to be busy this weekend with other things.

Comments

Balding Chimp 16 years, 7 months ago

Screen 2 Blasphemy? Play the "original" Hangly Man…NOT Pac-Man… You will find it is quite accurate to the original Hangly Man.

s 16 years, 7 months ago

HanglyMan is blasphmey

So how much do the foes think?

Balding Chimp 16 years, 7 months ago

Foes are not thinking much yet… When I get Red going right I will get the other ghosts going and try to give them their "personalitys". Red was pretty much all over you, Pink was fastest, Light blue started after you and backed off at times and Orange kinda wandered around more. Right now red tracks you down too fast, If he is near you will have a hard time shaking him. It's the way when he reaches decision points some problems happen. He should not back up the direction he was traveling, instead he should take an alternate turn. But yeah, right now the way he is told to pursue you the are situations where he will stop dead when there is an alternate direction to go. Thats because the way he is told to pursue you right now, Red tries to find the shortest path to catch you so in some situations when he technically should "turn away a different direction" it should be trying to but then imediately thinks…wait, I could get Hangly Man faster going this way (right back where he was). It makes the decision to change direction too quick it seems, not giving the chance to go the alternate direction. I'll get it, I just need to tell the ghost a different way that works. I started going on to doing things I knew I could do right away instead and burned up the rest of my free time for the day.

Hangly Man is Blasphemy…LOL! Yeah, I know it's not the same.

It was at least harder making patterns a bit more useless and being able to roam free in certain screens made it more challenging. When you learned the "patterns" for Pac-Man it may have given you higher scores, but it took alot of the fun out of it. Hey, it could be worse…I could have done a version of Piranha instead! ;) Now THAT is Blasphemy. Too open on the maze. Lucky to make it through three screens on that Pac-Man hack without a speedup cheat. I figured if I would do a Pac-Man style game based on something that was real, it should have a few twists to make it more interesting. Still need to do the invisible maze changes when you eat energizers later on.

Balding Chimp 16 years, 6 months ago

Update for Serprex.. I finally got the red ghost running pretty decent so I went to work on the other ghosts. (Red,Pink and Orange are running arround now, but starting them in other parts of the maze for the moment. Need them to come out of the pen and go to thier corners a certain way first. A ghost used to stop in certain situations in corners where a direct line to Hangly Man would lead them into a wall if they tried to go that direction. I told it to move away, but as soon as the object changed it would try to change back before it had the chance to get out of the situation. That and they would "ping-pong" back and forth at points where it could choose a different path. I found a way to get rid of both problems and they are running quite normal in the style of the original. I only found one tiny spot in a corner to the bottom left of the pen where they could "potentialy hang" again untill Hangly Man goes past thier X or Y position, but that one flaw is in the structure of the maze itself I think. Like it "thinks" a position is free when it really isn't. I'll fix that small bug no problem. All four safe zones are working now. The ghosts are pretty smart finding you… maybe too smart.